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  1. #1
    Cygnus
    Join Date
    Nov 2011
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    842

    Raul's Guide for Aspiring Shadowers

    So, you think you can be a Shadower?
    Huh.
    I doubt you can.
    Being a Shadower requires a lot of concentration, timing, and patience.
    This isn't a class that can be played by any noob that comes in and starts mashing buttons.
    If you think you have those qualities, then try one out.
    But be warned, Shadowers aren't for just anyone.
    If you don't have those qualities, you're free to go play a warrior or a pirate.

    Table of Contents:
    [I] Overview
    [II] Getting Started
    [III] Back to Basics, or 1st Job
    [IV] The Journey Begins, or 2nd Job
    [V] A Brief Discourse on Ultimate Adventurers, or "Why Dracula More Dracula"
    [VI] Less Boring, Yet More Boring, or 3rd Job
    [VII] Things Get Better, or Why You Shouldn't Quit At 11x
    [VIII] Oh God, This is Fantastic, or 4th Job
    [IX] Vegemite vs. Sniper Rifles, or Mobbing vs. Bossing
    [X] "Bed of Nails", or "FAKER"?
    [XI] Training, or "I Couldn't Think of a Witty Name For This"
    [XII] Credits

    To navigate through the guide, ctrl-f (on a windows machine) or command-f (on a mac) the roman numeral of the part in brackets.

    [I] Overview
    Shadowers are Adventurer Thieves. I bet you didn't know that.
    They use daggers, which are 1 Hand weapons, and are generally Fast(4) as a rule.
    They also can use shields, which is recommended. If you're low on money, a clean Stolen Fence from the the Lith Harbor armor shop does wonders. 2000 mesos for a lot of effect once you've got shield mastery.
    Shadowers start out as Rogues, then advance to Bandit at 2nd job, Chief Bandit at 3rd job, and Shadower at 4th job.
    LUK is their primary stat, and DEX and STR are their secondary and tertiary stats. Yes, tertiary. STR counts for the same as DEX in the damage formula. Some daggers require STR to be equipped (and have higher attack), but since Khanjars don't exist in KMS, STR Shads are less common.

    [II] Getting Started
    You can play a Shad with essentially any amount of funding. Be warned that Dagger scrolls are the most expensive type of weapon scrolls, and %luk is usually the most expensive %stat. However,
    If you want to get your mastery books in advance, get Boomerang Step 20 and 30, Dagger Expert 20 and 30, and Shadower Instinct 20 first, pretty much in that order.
    You start out on Maple Island, doing the noob quests like Adventurers always have. Be warned that they've changed a little bit. At level 5, you will get a quest from Mai. Accept it and chose the 4th option or you will not be able to be a Thief. When you get to level 10, talk to Dark Lord in Kerning City and advance to a Rogue.

    [III] Back to Basics, or 1st Job
    First job is level 10-30. You have 5 (five) skills in 1st job, which take up a total of 80 SP. Some of you might be thinking, "But... you only get 60 SP from 1st job! That can't be right! How do I max everything?"
    Answer is: you don't, just like an adventurer Pirate.
    It really doesn't matter which one you choose, but both Double Stab and Lucky Seven are pretty much the same and completely useless. Some people recommend Lucky Seven because it allows you to be ranged, I've never really seen any difference to be honest.
    Skills


    Nimble Body, or NB
    With a thief's basic training, permanently increase Accuracy and Avoidability.
    Master level of 10. Passively increases Accuracy and Avoidability by 220 each at level 10.


    Dark Sight, or DS
    Temporarily hide yourself in the shadows. While in Dark Sight, you can neither attack nor be attacked.
    Master level of 10. Consumes 5 MP, lasts 200 seconds, and gives +10 speed at level 10.
    NOTE: Speed change increases by 3 each level. Starts at -17 while in Dark Sight.


    Double Stab, or 2S
    Quickly stab an enemy twice.
    Master level of 20. Consumes 14 MP, does 165% damage twice at level 20.


    Lucky Seven, or L7
    Put your luck into two throwing stars, tossing them simultaneously. An attack based on LUK and its own Mastery.
    Maximum level of 20. Consumes 14 MP, does 190% damage twice at level 20.
    NOTE: L7 formula is based on luck. That's it. Not attack.


    Haste, or HT
    Temporarily improve your party members' Speed and Jump, and permanently increase your own Maximum Speed.
    Master level of 20. Consumes 20 MP, lasts for 200 seconds, increases speed by 40% and jump by 20% and passively increases speed cap by 20% at level 20.
    NOTE: Party Skill. Speed cap is increased to 160% with this, which makes you look schizo when you walk.


    Double Stab Build

    LV 10: 1 L7 (1)
    LV 11: 1 DS (1), 2 HT (2)
    LV 12: 3 HT (5)
    LV 13: 3 HT (8)
    LV 14: 3 HT (11)
    LV 15: 3 HT (14)
    LV 16: 3 HT (17)
    LV 17: 3 HT (20) (MAX)
    LV 18: 3 2S (3)
    LV 19: 3 2S (6)
    LV 20: 3 2S (9)
    LV 21: 3 2S (12)
    LV 22: 3 2S (15)
    LV 23: 3 2S (18)
    LV 24: 2 2S (20) (MAX) 1 DS (2)
    LV 25: 2 DS (4) 1 NB (1)
    LV 26: 3 DS (7)
    LV 27: 3 DS (10) (MAX)
    LV 28: 3 NB (4)
    LV 29: 3 NB (7)
    LV 30: 3 NB (10) (MAX)


    Lucky Seven Build

    LV 10: 1 L7 (1)
    LV 11: 3 HT (3)
    LV 12: 3 HT (6)
    LV 13: 3 HT (9)
    LV 14: 3 HT (12)
    LV 15: 3 HT (15)
    LV 16: 3 HT (18)
    LV 17: 2 HT (20) (MAX) 1 L7 (2)
    LV 18: 3 L7 (5)
    LV 19: 3 L7 (8)
    LV 20: 3 L7 (11)
    LV 21: 3 L7 (14)
    LV 22: 3 L7 (17)
    LV 23: 3 L7 (20) (MAX)
    LV 24: 3 DS (3)
    LV 25: 3 DS(6)
    LV 26: 3 DS (9)
    LV 27: 1 DS (10) (MAX) 2 NB (2)
    LV 28: 3 NB (5)
    LV 29: 3 NB (8)
    LV 30: 1 NB (10) (MAX) 1 2S (1)


    I prefer Double Stab over Lucky Seven, just because it's simpler not getting a claw, IMO. Daggers 4eva. No real damage difference, plus this is 1st job.
    When you get to level 30, the Dark Lord will hit you up with a quest. Click the 2nd option. Talk a bit more, then he will send you to collect 30 Dark Marbles from mobs. Once you've got them, exit the room and talk to the Dark Lord to advance to a Bandit.

    [IV] The Journey Begins, or 2nd Job

    Congrats!
    You've managed to get to 2nd job!
    Yeah, get moving.

    Skills


    Dagger Mastery, or DM
    Passively increases the weapon mastery and accuracy of Daggers.
    Max level of 20. Increases dagger mastery by 50% and accuracy by 120 at level 20.
    NOTE: Mastery is what stabilizes damage. If you don't have mastery for a weapon, your range will go from about 10% apart to about 60% apart. Yeah.


    Dagger Booster, or DB
    Increases the attack speed of your weapon. Must have a dagger equipped.
    Max level of 20. Lasts for 200 seconds and consumes 10 MP at level 20, lowering attack speed by 2 stages.


    Steal, or ST
    Quickly attack many enemies, with a set chance to steal items from them. An item can only be stolen from an enemy once, but it can be repeated until it is successful.
    Max level of 10. Consumes 24 MP, has a 49% chance to successfully steal, does 330% damage to 4 mobs, and stuns for 5 seconds at level 10.
    NOTE: Can be chained with Boomerang Step.


    Savage Blow, or SB
    Deals very quick consecutive attacks to 1 monster.
    Max level of 20.
    Consumes 21 MP, and does 94% damage 6 times at level 20.
    NOTE: Can be chained with Boomerang Step.


    Physical Training, or PT
    Permanently increases Luck and Dexterity.
    Max level of 10. Increases LUK and DEX by 30 each at level 10.


    Flash Jump, or FJ
    Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate.
    Max level of 10. Consumes 22 MP and jumps a certain distance at level 10.
    NOTE: This can be done by assigning the key on your keyboard and pressing that mid-jump, or simply pressing jump while in midair.


    Karma, or KA
    Temporarily increases your weapon attack.
    Max level of 20. Consumes 22 MP and increases weapon attack by 30 for 180 seconds.
    NOTE: The image I posted as the image is NOT the image, but this is the KMST image, and was all I could find right now.


    Shield Mastery, or SM
    When a shield is equipped, increase Weapon Defense, Magic Defense, and Avoidability.
    Max level of 10. Increases Physical and Magic Defense by 110% (increase, not multiply. essentially 220%) and avoid rate by 20% passively.


    Meso Guard, or MG
    Temporarily reduce damage by half, using mesos to absorb some of the damage.
    Max level of 10. Consumes 27 MP to absorb damage for 190 seconds, 50% of absorbed damage (25% of the total damage) is absorbed by mesos.


    Build

    LV 30: 1 ST (1)
    LV 31: 2 DM (2) 1 FJ (1)
    LV 32: 3 DM (5)
    LV 33: 3 DB (3)
    LV 34: 3 DB (6)
    LV 35: 3 DM (8)
    LV 36: 3 DM (11)
    LV 37: 3 DM (14)
    LV 38: 3 DM (17)
    LV 39: 3 DM (20) (MAX)
    LV 40: 1 SB (1) 2 KA (2)
    LV 41: 3 KA (5)
    LV 42: 3 KA (8)
    LV 43: 3 KA (11)
    LV 44: 3 KA (14)
    LV 45: 3 KA (17)
    LV 46: 3 KA (20) (MAX)
    LV 47: 3 MG (3)
    LV 48: 3 MG (6)
    LV 49: 3 MG (9)
    LV 50: 1 MG (10) (MAX) 2 FJ (3)
    LV 51: 3 FJ (6)
    LV 52: 3 FJ (9)
    LV 53: 1 FJ (10) (MAX) 2 PT (2)
    LV 54: 3 PT (5)
    LV 55: 3 PT (8)
    LV 56: 2 PT (10) (MAX) 1 SM (1)
    LV 57: 3 SM (4)
    LV 58: 3 SM (7)
    LV 59: 3 SM (10) (MAX)
    LV 60: 3 SB (4)
    LV 61: 3 SB (7)
    LV 62: 3 SB (10)
    LV 63: 3 SB (13)
    LV 64: 3 SB (16)
    LV 65: 3 SB (19)
    LV 66: 1 SB (20) (MAX) 2 DB (8)
    LV 67: 3 DB (11)
    LV 68: 3 DB (14)
    LV 69: 3 DB (17)
    LV 70: 3 DB (20) (MAX)


    Steal is max level 1. Don't argue with it. You'll find that it's a rather constant trend that your main 2nd job skill gets maxed at 1.
    Once you're level 70, you'll get a quest from Arec. Travel to El Nath and talk to him. He wants you to get a Necklace of Wisdom, go to the Holy Ground at the Snowfield, which is in a hidden portal in the middle bottom of Sharp Cliff 1, the first map containing Yetis. You can take the Taxi, it takes you to the map before Sharp Cliff 1. Finish the quest by talking to the Holy Stone, and then return to Arec. He will ask for another item, go back to the Holy Stone and talk to it again. You will be taken to a dreamworld, where you fight the Dark Lord's clone. Be warned, the Dark Lord hits hard and is a legitimate test. If you're still using level 10 equips, that is.
    Once you kill him, pick up the item he drops and exit through the Portal NPC on the upper right. Go back to Arec, and he will advance you to a Chief Bandit after a bit of a conversation.

    [V] A Brief Discourse on Ultimate Adventurers, or "Why Dracula More Dracula"
    UA Shads are (only somewhat) arguably the best UA to make. I would say that they are, and very much so.
    They are the ONLY class that uses their UA skill even up into 4th job. It's unique and extremely helpful, especially if you're a bit poor. Actually, even if you're not poor it's a godsend. I'm 150 as I write this and I still use Vampire regularly. It does about 25k*4 and even on a single target fills all my HP up. Karma was removed, so this is the only drain skill you have. It also serves as a viable training alternative to Steal until about 5x, letting you not even have to put a point into steal until 60 or so.
    Since Summoning Rocks aren't needed for Shadow Partner any more, the inventory reduction isn't a huge problem. If you have the opportunity, go ezmode for 120 levels and get yourself a UA Shad.

    [VI] Less Boring, Yet More Boring, or 3rd Job

    There! That wasn't that painful, now was it? Oh, stop whining, you'll recover.
    Things get a lot more interesting from here on out.

    Skills


    Muspelheim, or MH
    Attack enemies with speed faster than the eye can see. Hit enemies two times, rushing them back.
    Max level of 20. Consumes 45 MP to do 358% damage twice on up to 4 mobs at level 20.


    Pickpocket, or PP
    Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key.
    Max level of 10. 60% chance with each hit to make enemies drop 1 meso coin.
    NOTE: This is a toggle skill. This means that it does not expire and cannot be dispelled.


    Meso Explosion, or ME
    Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.
    Max level of 20. Consumes 30 MP to explode nearby mesos, doing 186% damage per meso, up to 15 times on up to 10 mobs.
    NOTE: This now only explodes 1 per group, meaning if you drop 1 meso and explode it, it does the same damage as if you dropped 1 20,000 meso bag.


    Dark Flare, or DF
    Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflectedat once.
    Max level of 20. Consumes 100 MP to summon a star for 60 seconds, reflecting 1300% damage with a cooldown of 60 seconds.


    Shadow Partner, or SP
    A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
    Max level of 20. Consumes 64 MP to summon the Shadow Partner for 180 seconds, mirroring 70% of your damage at level 20.


    Venom, or VM
    Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
    Max level of 20. Has a 30% chance to poison with 90% damage every second for 6 seconds at level 20.


    Edge Carnival, or EC
    Wield your dagger at the speed of sound, severing your enemies.
    Max level of 20. Consumes 26 MP to do 122% damage 8 times to one monster at level 20.


    Greed, or GD
    Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos.
    Max level of 10. Increases meso drop rate by 20%, Pickpocket drop rate by 20%, Meso Guard damage reduction by 10%, Meso Guard conversion rate by 20%, and Meso Explosion damage by 60% at level 10.
    NOTE: Assuming all are maxed, this makes Pickpocket have an 80% chance to drop, Meso Guard reduce damage by 60% and have 30% absorbed by mesos, and Meso Explosion do 246% damage.


    Radical Darkness, or RD
    Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
    Max level of 20. Increases max HP by 20%, Status Effect resistance by 30%, and resistance to elements by 30% at level 20.


    Build

    LV 70: 1 MH (1)
    LV 71: 1 SP (1) 1 VM (1) 1 EC (1)
    LV 72: 3 SP (4)
    LV 73: 3 SP (7)
    LV 74: 3 SP (10)
    LV 75: 3 SP (13)
    LV 76: 3 SP (16)
    LV 77: 3 SP (19)
    LV 78: 1 SP (20) (MAX) 2 ME (2)
    LV 79: 1 ME (3) 1 PP (1) 1 EC (2)
    LV 80: 2 EC (4) 1 PP (2)
    LV 81: 2 ME (5) 1 PP (3)
    LV 82: 2 ME (7) 1 PP (4)
    LV 83: 2 ME (9) 1 PP (5)
    LV 84: 2 ME (11) 1 PP (6)
    LV 85: 2 ME (13) 1 PP (7)
    LV 86: 2 ME (15) 1 PP (8)
    LV 87: 2 ME (17) 1 PP (9)
    LV 88: 2 ME (19) 1 PP (10) (MAX)
    LV 89: 1 ME (20) (MAX) 2 GD (2)
    LV 90: 3 GD (5)
    LV 91: 3 GD (8)
    LV 92: 2 GD (10) (MAX) 1 MH (4)
    LV 93: 3 MH (5)
    LV 94: 3 MH (8)
    LV 95: 3 MH (11)
    LV 96: 3 MH (14)
    LV 97: 3 MH (17)
    LV 98: 3 MH (20) (MAX)
    LV 99: 3 EC (7)
    LV 100: 3 EC (10)
    LV 101: 3 EC (13)
    LV 102: 3 EC (16)
    LV 103: 3 EC (19)
    LV 104: 1 EC (20) (MAX) 2 RD (2)
    LV 105: 3 RD (5)
    LV 106: 3 RD (8)
    LV 107: 3 RD (11)
    LV 108: 3 RD (14)
    LV 109: 3 RD (17)
    LV 110: 3 RD (20) (MAX)
    LV 111: 3 VM (4)
    LV 112: 3 VM (7)
    LV 113: 3 VM (10)
    LV 114: 3 VM (13)
    LV 115: 3 VM (16)
    LV 116: 3 VM (19)
    LV 117: 1 VM (20) (MAX) 2 DF (2)
    LV 118: 3 DF (5)
    LV 119: 3 DF (8)
    LV 120: 3 DF (11)


    Here's a question I know I'm going to get:
    Y U NO MAX DARK FLARE?
    Well, what would you take points out of?
    It's the least useful skill you have in 3rd job, for actual training. If you get an SP reset when you're in your 15x's and bossing, then by all means take some points out of Muspelheim. It's not your main damage-dealer by this point, for bossing or for mobbing. But everything else is necessary for actual training at 3rd job and beyond, so Dark Flare gets the knife.

    [VII] Don't Go Towards the Light, or Why You Shouldn't Quit at 11x
    So, you've reached 11x. I will be perfectly frank with you, it is literally impossible to grind at this level without serious amounts of funding (and even then it's still stupidly hard and unrewarding). PQ's are the only realistic option, and you're probably getting a wee bit tired of MPQ day in and day out. Plus, it's a time eater. I can tell you that MPQ was the bane of my life during 3rd job. I avoided the place like the plague for as long as I could.
    Turns out, "as long as I could" turned out to be around 113. That's when I basically decided that grinding simply wasn't worth the hassle of 2-3 hours to level, each time, with 1.65x exp on.
    MPQing was not fun for me, and I know at least some of you will hate it as well.
    But let me tell you this.
    It's worth it when you hit 120.
    It is 100% worth it.
    You'll forget every second of the 11x grind once you get bstep.
    I realize that it sucks, but working through it pays off big.
    So, don't give up hope.
    Yes, it sucks to have your main mobbing move also be a rush move.
    But just keep the awesomeness of 4th job in your mind and keep going.


    [VIII] Oh God, This is Fantastic, or 4th job

    High-five!
    You've managed to make it through 120 (or 70 if you're a UA [or 190 depending on your Cygnus]) levels of hell, in varying degrees.
    Now, things get REALLY fun.

    Skills


    Maple Warrior, or MW
    Increases the stats of all party members.
    Max level of 30. Consumes 70 MP to increase all stats by 15% for 900 seconds at level 30.


    Assassinate, or AS
    Attack an enemy's vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage.
    Max level of 30. Consumes 44 MP to deal 740% damage 4 times, with an additional 150% when in Dark Sight and an additional 150% on top of that if 5 Killing Points are available.
    NOTE: When it uses the 5 KP, it uses them all. You will have to get more. Assassinate also has the passive effect of allowing you to get Killing Points, which can be gained from any attack besides Assassinate.


    Shadow Sifter, or SS
    Grants a chance to summon a wooden doll to take damage in your place.
    Max level of 30. Has a 45% chance to activate.
    NOTE: This dodge chance is separate from an attack "miss"ing you.


    Smokescreen, or SM
    Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, and any critical hits performed will deal extra damage.
    Max level of 30. Consumes 46 MP to summon the Smokescreen for 60 seconds, with 20% additional damage for critical hits, and a 300 second cooldown at level 30.


    Boomerang Step, or BS
    Move quickly to hit enemies twice with a chance to stun them. Permanently improves the damage of lower job skills that are used in conjunction with Boomerang Step.
    Max level of 30. Consumes 40 MP to do 710% damage twice to up to 6 monsters, with a 90% chance to stun for 4 seconds; passively improves damage of Savage Blow, Steal, Edge Carnival, and Muspelheim by 25% at level 30.
    NOTE: The damage improvement is multiplicative, not additive. Muspelheim becomes 448% instead of 383%, for example.


    Hero's Will, or HW
    Cures most status debuffs, including Seduce.
    Max level of 5. Consumes 30 MP and has a 360 second cooldown at level 5.


    Sudden Raid, or SR
    Call forth a band of hidden allies to drown your enemies in a sea of flames.
    Max level of 30. Consumes 290 MP to do 1150% damage on up to 15 enemies, inflicting Damage over Time of 210% damage once each second for 10 seconds with a 30 second cooldown at level 30.


    Fatal Venom, or FV
    Improve Venom's application chance, damage, and allows stacking of damage.
    Max level of 10. Increases to 50% rate to apply Damage over Time of 160% once every second for 8 seconds, stacking up to 3 times at level 10.


    Dagger Expert, or DE
    Increases Dagger mastery, Weapon Attack, accuracy, and avoidability.
    Max level of 30. Increases dagger mastery by +70%, weapon attack by 30, accuracy by 15%, and avoidability by 15% at level 30.


    Shadower Instinct, or SI
    Consumes all available Killing Points, gaining a buff of 6 attack per consumed KP along with a base attack. Permanently ignores a portion of Magic and Physical defense.
    Max level of 20. Consumes 22 MP and all available KP to give a buff for 20 attack plus 6 attack for each consumed Killing Point( up to 5 KP) lasting 60 seconds, and a passive 20% PDR at level 20.


    Boomerang Step Build

    LV 120: 1 BS (1), 1 FV (1), 1 SI (1)
    LV 121: 1 DE (1), 1 AS (1), 1 SM (1)
    LV 122: 1 SR (1), 1 FV (2) 1 SS (1)
    LV 123: 2 FV (4) 1 BS (2)
    LV 124: 2 FV (6) 1 BS (3)
    LV 125: 3 BS (6)
    LV 126: 3 BS (9)
    LV 127: 3 BS (12)
    LV 128: 3 BS (15)
    LV 129: 3 BS (18)
    LV 130: 2 BS (20) 1 DE (2)
    LV 131: 3 DE (5)
    LV 132: 3 DE (8)
    LV 133: 3 DE (11)
    LV 134: 3 DE (14)
    LV 135: 3 DE (17)
    LV 136: 3 DE (20)
    LV 137: 3 DE (23)
    LV 138: 3 DE (26)
    LV 139: 3 DE (29)
    LV 140: 1 DE (30) (MAX) 2 BS (22)
    LV 141: 3 BS (25)
    LV 142: 3 BS (28)
    LV 143: 2 BS (30) (MAX) 1 SI (2)
    LV 144: 3 SI (5)
    LV 145: 3 SI (8)
    LV 146: 3 SI (11)
    LV 147: 3 SI (14)
    LV 148: 3 SI (17)
    LV 149: 3 SI (20) (MAX)
    LV 150: 3 AS (4)
    LV 151: 3 AS (7)
    LV 152: 3 AS (10)
    LV 153: 3 AS (13)
    LV 154: 3 AS (16)
    LV 155: 3 AS (19)
    LV 156: 3 AS (22)
    LV 157: 3 AS (25)
    LV 158: 3 AS (28)
    LV 159: 2 AS (30) (MAX) 1 FV (7)
    LV 160: 3 FV (10) (MAX)
    LV 161: 3 HW (3)
    LV 162: 2 HW (5) (MAX) 1 SM (2)
    LV 163: 3 SM (5)
    LV 164: 3 SM (8)
    LV 165: 3 SM (11)
    LV 166: 3 SM (14)
    LV 167: 3 SM (17)
    LV 168: 2 SM (19) 1 SS (2)
    LV 169: 3 SS (5)
    LV 170: 3 SS (8)
    LV 171: 3 SS (11)
    LV 172: 3 SS (14)
    LV 173: 3 SS (17)
    LV 174: 3 SS (20)
    LV 175: 3 SS (23)
    LV 176: 3 SS (26)
    LV 177: 3 SS (29)
    LV 178: 1 SS (30) (MAX) 2 MW (2)
    LV 179: 3 MW (5)
    LV 180: 3 MW (8)
    LV 181: 3 MW (11)
    LV 182: 3 MW (14)
    LV 183: 3 MW (17)
    LV 184: 3 MW (20)
    LV 185: 3 MW (23)
    LV 186: 3 MW (26)
    LV 187: 3 MW (29)
    LV 188: 3 SM (22)
    LV 189: 3 SM (25)
    LV 190: 3 SM (28)
    LV 191: 2 SM (30) (MAX) 1 SR (2)
    LV 192: 3 SR (5)
    LV 193: 3 SR (8)
    LV 194: 3 SR (11)
    LV 195: 3 SR (14)
    LV 196: 3 SR (17)
    LV 197: 3 SR (20)
    LV 198: 3 SR (23)
    LV 199: 3 SR (26)
    LV 200: 3 SR (29)


    [IX] Vegemite v. Sniper Rifles, or Mobbing v. Bossing
    An alternate build to the one I posted above is to start to max Assassinate at 140 and leave bstep at 20 until 156-159.
    You can do this, but unless you're bossing a LOT, this isn't a very good idea. Unless you have a ton of funding, the damage that you'll get out of maxing Assassinate won't be significant enough to justify it. You also get a significant bonus to Savage Blow, Carnival Edge, and Muspelheim, which can't be overlooked.
    However, if you want to, here's your build:
    Assassinate Build

    LV 120: 1 BS (1), 1 FV (1), 1 SI (1)
    LV 121: 1 DE (1), 1 AS (1), 1 SM (1)
    LV 122: 1 SR (1), 1 FV (2) 1 SS (1)
    LV 123: 2 FV (4) 1 BS (2)
    LV 124: 2 FV (6) 1 BS (3)
    LV 125: 3 BS (6)
    LV 126: 3 BS (9)
    LV 127: 3 BS (12)
    LV 128: 3 BS (15)
    LV 129: 3 BS (18)
    LV 130: 2 BS (20) 1 DE (2)
    LV 131: 3 DE (5)
    LV 132: 3 DE (8)
    LV 133: 3 DE (11)
    LV 134: 3 DE (14)
    LV 135: 3 DE (17)
    LV 136: 3 DE (20)
    LV 137: 3 DE (23)
    LV 138: 3 DE (26)
    LV 139: 3 DE (29)
    LV 140: 1 DE (30) (MAX) 1 AS (2)
    LV 141: 3 AS (5)
    LV 142: 3 AS (8)
    LV 143: 3 AS (11)
    LV 144: 3 AS (14)
    LV 145: 3 AS (17)
    LV 146: 3 AS (20)
    LV 147: 3 AS (23)
    LV 148: 3 AS (26)
    LV 149: 3 AS (29)
    LV 150: 1 AS (30) (MAX) 2 SI (3)
    LV 151: 3 SI (6)
    LV 152: 3 SI (9)
    LV 153: 3 SI (12)
    LV 154: 3 SI (15)
    LV 155: 3 SI (18)
    LV 156: 2 SI (20) (MAX) 1 BS (21)
    LV 157: 3 BS (24)
    LV 158: 3 BS (27)
    LV 159: 2 BS (30) (MAX) 1 FV (7)
    LV 160: 3 FV (10) (MAX)
    LV 161: 3 HW (3)
    LV 162: 2 HW (5) (MAX) 1 SM (2)
    LV 163: 3 SM (5)
    LV 164: 3 SM (8)
    LV 165: 3 SM (11)
    LV 166: 3 SM (14)
    LV 167: 3 SM (17)
    LV 168: 2 SM (19) 1 SS (2)
    LV 169: 3 SS (5)
    LV 170: 3 SS (8)
    LV 171: 3 SS (11)
    LV 172: 3 SS (14)
    LV 173: 3 SS (17)
    LV 174: 3 SS (20)
    LV 175: 3 SS (23)
    LV 176: 3 SS (26)
    LV 177: 3 SS (29)
    LV 178: 1 SS (30) (MAX) 2 MW (2)
    LV 179: 3 MW (5)
    LV 180: 3 MW (8)
    LV 181: 3 MW (11)
    LV 182: 3 MW (14)
    LV 183: 3 MW (17)
    LV 184: 3 MW (20)
    LV 185: 3 MW (23)
    LV 186: 3 MW (26)
    LV 187: 3 MW (29)
    LV 188: 3 SM (22)
    LV 189: 3 SM (25)
    LV 190: 3 SM (28)
    LV 191: 2 SM (30) (MAX) 1 SR (2)
    LV 192: 3 SR (5)
    LV 193: 3 SR (8)
    LV 194: 3 SR (11)
    LV 195: 3 SR (14)
    LV 196: 3 SR (17)
    LV 197: 3 SR (20)
    LV 198: 3 SR (23)
    LV 199: 3 SR (26)
    LV 200: 3 SR (29)



    [X]"Bed of Nails", or "FAKER"?
    A 3rd alternative is maxing Boomerang Step, then Shadow Sifter, then Assassinate.
    This is only really recommended if you're training somewhere that has mobs that hit VERY high.
    This is not likely unless Aswan makes another debut any time soon, so I will not make a full skill build for this, just figure it out as you will.

    [XI] Training, or "I Couldn't Think Of a Witty Name For This"
    1-10: Maple Island beginner quests
    10-20: 1st Job Training Quests OR Nautilus storyline quests
    20-30: Nautilus storyline quests, Stone Golems, OR Angry Jellyfish.
    30-40: Mushroom Kingdom quests (once you get Over The Walls) grind at the last map of Spear Pepes, go to Kerning City Mall at 35, or grind at King Pepe.
    40-50: Kerning City Mall quests or CD's
    50-60: Chryse storyline, PQ grind, OR Gallery PQ
    60-70: PQ grind, Gallery PQ, OR Sand Rats in Ariant (last map before Magatia)
    70-80: PQ grind, Gallery PQ, Iron Mutaes, OR Roids and Neo Huroids at high 7x.
    80-90: PQ grind, Gallery PQ, OR Roids and Neo Huroids
    90-100: PQ grind, Gallery PQ, Roids (for early 9x), Homunscullos, OR Ellin Forest quests (at 95+)
    100-110: PQ grind, Gallery PQ, Ellin Forest quests, Dark Rashes (at early 1xx), OR Ludi Clocktower mobs
    110-120: LHC quests (only if you have a TON of funding), PQ grind, Ghost Pirates, Spirit Vikings, Golden Temple, OR Gallery PQ
    120-130: Blue/Red Dragon Turtles, PQ grind Neo City quests (at 125), LHC quests, Rextons at high 12x, Aswan Attack/Conquer mode grind, Golden Temple
    130-140: PQ grind, Aswan Attack/Conquer mode grind, Monster Park (135+)
    140-160: Temple of Time quests and grind, PQ grind, Aswan Attack/Conquer mode grind, Aswan Hard/Hell Mode with a party, Monster Park
    160-200: Door to Future quests/grind, PQ grind, Aswan Attack/Conquer mode grind, Aswan Hard/Hell Mode with a party, Monster Park

    The Party Quests that are available from 50+ are Ludibrium PQ, Henesys PQ, Kerning PQ, and Ice Knight PQ, in order of most recommended to least recommended.
    The Party Quests that are available from 70+ are Magatia PQ, Orbis PQ, Ellin Forest PQ, and Pirate PQ, in order from most recommended to least recommended.
    The Party Quests that are available from 120+ are Dragon Rider PQ, Kenta PQ, Hoblin King PQ, and Prison Break PQ, in order from most recommended to least recommended.
    The Ghost Ship Party Quest is available from 120-159, it is less recommended than the Dragon Rider PQ, Kenta PQ, and Hoblin PQ, but more recommended than Prison Break PQ.

    [XII] Credits
    Credit to Maple.inven.co.kr for skill images
    Credit to Fiel of SP for the skill translations and tables
    Credit to MrTouchnGo of Southperry and Basilmarket for the layout and some of the inspiration
    Credit to Nads, for supporting me throughout this traumatic part of my life
    Credit to Cheesiest, my Spirit Partner
    And obviously, credit to myself for creating this.
    Will add more in where it is due.

    This is a finished product as of the 2nd of April, 2012. The KMS version is 1.2.155.
    Updates will be added if they develop.
    Last edited by Raul; 04-19-2012 at 12:03 PM. Reason: Finish.
    Quote Originally Posted by aboveposteris900elo
    I dont think "you fucking suck scrublord, buy some wards and stop feeding like a nubsie-pubsie or I'll skullfuck your dad." is a statement of friendship.
    -/r/leagueoflegends

    Thinking about starting League of Legends?

    Quote Originally Posted by cheesiest View Post
    i'm dumb

  2. #2
    Kyoushi




    Join Date
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Gift received at 12-14-2013, 03:58 AM from KremeChocoCelebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    I find Lucky Seven more useful than double stab, as it's long ranged, so you won't be getting hurt as much during the 1-30 levels.

  3. #3
    Wild Boar
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    wait, khanjar and dkhanjar don't exist in KMS? is there any shield that has w.atk on it beside those two?

  4. #4
    Cygnus
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    Quote Originally Posted by bratcat View Post
    wait, khanjar and dkhanjar don't exist in KMS? is there any shield that has w.atk on it beside those two?
    Maple shields have attack, iirc.
    Those are the only natural attack shields, most others have an Armor att scroll dumped on them and then are chaosed.

    Quote Originally Posted by Deception View Post
    I find Lucky Seven more useful than double stab, as it's long ranged, so you won't be getting hurt as much during the 1-30 levels.
    It's preference, I guess.
    I just have always preferred 2S to L7.
    Quote Originally Posted by aboveposteris900elo
    I dont think "you fucking suck scrublord, buy some wards and stop feeding like a nubsie-pubsie or I'll skullfuck your dad." is a statement of friendship.
    -/r/leagueoflegends

    Thinking about starting League of Legends?

    Quote Originally Posted by cheesiest View Post
    i'm dumb

  5. #5
    Leviathan
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    okay guide but what about 3 and 4th job???

  6. #6
    Wild Boar
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    Quote Originally Posted by HeroesRule View Post
    okay guide but what about 3 and 4th job???
    It's a WIP.

    I also prefer L7 over DS for the same reason as Deception stated.

    Hey don't say that pirates take no skill, Shads and DBs aren't the only classes that use iFrames. xP

  7. #7
    Cygnus
    Join Date
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    Quote Originally Posted by Lapsus View Post
    It's a WIP.

    I also prefer L7 over DS for the same reason as Deception stated.

    Hey don't say that pirates take no skill, Shads and DBs aren't the only classes that use iFrames. xP
    Less skill, then.
    I find that most pirates right now are just spam spam spam one or two skills. Buccs are just buff, spam Energy Blast until Energy state runs out, DS to get it back, rinse and repeat. Just FoR spam for bossing. Sairs are just Octo and Crew summons then spam Double Shotgun. RF spam for bossing along with summons.
    Quote Originally Posted by aboveposteris900elo
    I dont think "you fucking suck scrublord, buy some wards and stop feeding like a nubsie-pubsie or I'll skullfuck your dad." is a statement of friendship.
    -/r/leagueoflegends

    Thinking about starting League of Legends?

    Quote Originally Posted by cheesiest View Post
    i'm dumb

  8. #8
    Pink Bean
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    Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    Quote Originally Posted by Deception View Post
    I find Lucky Seven more useful than double stab, as it's long ranged, so you won't be getting hurt as much during the 1-30 levels.
    It has more attk % too so it's more useful


  9. #9
    Cygnus
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    Quote Originally Posted by AZ_Sunny View Post
    It has more attk % too so it's more useful
    Yes, but it's based off LUK, so that's somewhat irrelevant.
    Quote Originally Posted by aboveposteris900elo
    I dont think "you fucking suck scrublord, buy some wards and stop feeding like a nubsie-pubsie or I'll skullfuck your dad." is a statement of friendship.
    -/r/leagueoflegends

    Thinking about starting League of Legends?

    Quote Originally Posted by cheesiest View Post
    i'm dumb

  10. #10
    Black Mage
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    Great guide, simple, great titling and subtle humor.

    I approve!

 

 
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