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  1. #1
    Orange Mushroom
    Join Date
    Jun 2013
    Posts
    19

    Zero Skill Builld -Up to level 165-

    Ok guys, so i found this skill build from a level 165 zero, he hasn't compelete it yet, but it's really nice, i just used it and i can clear the stages really fast.

    Hope it works for you:

    - Alpha:



    - Beta





    Like i said, it works like a charm for me, hope it helps. Zhapa ~
    Last edited by Zhapa; 07-19-2013 at 05:28 PM.

  2. #2
    Leafre's Weirdest




    Join Date
    Jan 2013
    Posts
    624
    IGN
    GyZeroFet
    Level
    200
    Class
    Zero
    World
    Culverin
    I disagree with maxing your early skills. Those points could have been allocated on the advanced skills when used with the mastery books.

    Maxing all your zero's baby skills would eat up most of your skill points, where it could have been allocated at, lets say advanced rolling curve, which would have done so much damage.

    When you reach a certain point of level. You would have notced that if you rotated your skills properly, you wont touch the baby skills.

    Flash assaulter should be left at level one. Why? It might force you to go over your platform sometimes. When i use it, i only go right through to get into the middle of the mobs, then tag into beta for hurricane.

    Essentially, this is what i would do:




    Leave beginner skills as it be.

    Saves up your SP.

    Max Passives

    Add 1 to your attacks.

    Max only those who skills can be upgraded.

    E.G: Rolling Curve, Rolling Assaulter, Storm Break, Advanced Throwing Weapon, Whirlwind and Earth break

    The others are situational.

    Why situational?

    Advance Power Stomp: Attacks hits hard, but too slow.

    Advance Spin Cutter: As i only used it to cut through mobs, it was not prioritized.

    Advance Power Stomp: has stun. But too slow.

    When you decided with to add in the end, max the 2nd skill of storm break and earth break, because the damage dealt is fat.


    You can disagree, but this is an alternative, which i felt maximized my damage more than using my baby skills at 180.

    @Horus
    Last edited by Baconnnnnnn; 07-22-2013 at 11:51 AM.

  3. #3
    Orange Mushroom
    Join Date
    Jun 2013
    Posts
    19
    I understand your point totally, but i feel this is more like, mm let's say, level 100 to 110, 110 to 120, 120 to 130, etc., point allocation build.

    Obviously you won't use baby skills at level 180, every skill gets replaced and you'll be mostly using your current level skills i.e: "beta's whirlwind and throwing weapon" for levels 125 - 140. This guide is only for clearing up CURRENT level dungeons more easily i believe, like i said, it has worked a lot for me, i didn't do it, i just found it.

    So we have two alternatives with this sort of guide i found:

    - Use it for your current level follow up.

    - Use your alternative, just save the points until you get the skills you said and wait for the advanced version, dungeons would be slower until you reach the level for the skill, then you'll have really strong damage because of said skills.

  4. #4
    Leafre's Weirdest




    Join Date
    Jan 2013
    Posts
    624
    IGN
    GyZeroFet
    Level
    200
    Class
    Zero
    World
    Culverin
    Why would it be slower?

    At 110 you would get your power smash. Max it as it have an advance skill below.

    At 120,rolling curve. Max it. Hurricane also comes shortly. And it packs a punch.

    At 145, you get earth break and tornado.

    How would it hinder your dungeon clearing speed?

    With that build i clear most dungeons at 4 minutes SLOWEST.

  5. #5
    Orange Mushroom
    Join Date
    Dec 2012
    Posts
    15
    World
    Culverin
    Hmm i kind of have screwed up with the skill build a bit, so shld i recreate one or just stick with it and change according?

  6. #6
    Leafre's Weirdest




    Join Date
    Jan 2013
    Posts
    624
    IGN
    GyZeroFet
    Level
    200
    Class
    Zero
    World
    Culverin
    Quote Originally Posted by AnimeKPopGuy View Post
    Hmm i kind of have screwed up with the skill build a bit, so shld i recreate one or just stick with it and change according?
    You max everything in the end, just try to improvise for now.

 

 

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