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  1. #11
    Horntail
    Join Date
    Dec 2011
    Posts
    409
    IGN
    BIackBeard
    Level
    178
    Class
    Viper
    World
    Culverin
    Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    @Narwhalic you just made me wanna quit my Viper ):
    On the other hand let's consider the fact that Vipers never got a skill change since december 2011 (justice update) and Nexon is in an OP jobs mood so I'm good :3

  2. #12
    Oz
    Join Date
    Sep 2011
    Posts
    732
    IGN
    ShallowSpace
    Level
    199
    Class
    Breaker
    World
    Galicia
    @Narwhalic , your math on the 1v1 is wrong, you compared skill cast times for thunder and Dragon strike but neglected to do so with the 1v1 skills.
    In reality FoR is 1.3x faster then annihilate, meaning that annihilate is only 37.5% more damage (shown in the math below), but that will not be a fixed number due to the chaining and requirements to get it up to 7 hits in the first place.


    Delay of Annihilate / Delay of FoR = Number of FoR casts per annihilate.
    1170/900 = 1.3

    So from that we can work out that FoR will do 13 attacks in the time it will take annihilate to do 10. aka at 11700ms.

    Using your numbers.
    Annihilate = 2737.5% * 10 = 27375%
    FoR = 2000% * 13 = 26000%

    So at the equivalence point annihilate will be doing 27375 - 26000 damage more, so 1375% more in the 11700 ms.

    But even this is not realistic, because annihilate doesn't initially start at 7 hits per cast, meaning that it will not be 1375% higher at the first equivalence point but actually much lower.

    So Viper are better at 1v1 burst damage (damage done from the start of the attack without set up needed).
    And Striker will be better over time, suggesting that they can keep up a constant 7 hit per cast annihilate.

    Although the point where annihilate will pass FoR in 1v1 damage is unrealistic due to pseudo Shadow partner having a 180 second cooldown.
    Last edited by Lone; 01-23-2013 at 10:23 AM.

  3. #13
    Black Mage



    Join Date
    Feb 2012
    Posts
    1,127
    IGN
    Narthexes
    Level
    200
    Class
    Dragon
    World
    c:
    Persevere Master
Gift received at 12-14-2013, 03:59 AM from KremeChocoBronze medal Supporter
Gift received at 01-28-2013, 03:00 AM from Supermarioz5The Nice List
Gift received at 12-19-2012, 09:45 PM from Star
Message: hope i spelled rightCelebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    Quote Originally Posted by Lone View Post
    @Narwhalic , your math on the 1v1 is wrong, you compared skill cast times for thunder and Dragon strike but neglected to do so with the 1v1 skills.
    In reality FoR is 1.3x faster then annihilate, meaning that annihilate is only 37.5% more damage (shown in the math below), but that will not be a fixed number due to the chaining and requirements to get it up to 7 hits in the first place.


    Delay of Annihilate / Delay of FoR = Number of FoR casts per annihilate.
    1170/900 = 1.3

    So from that we can work out that FoR will do 13 attacks in the time it will take annihilate to do 10. aka at 11700ms.

    Using your numbers.
    Annihilate = 2737.5% * 10 = 27375%
    FoR = 2000% * 13 = 26000%

    So at the equivalence point annihilate will be doing 27375 - 26000 damage more, so 1375% more in the 11700 ms.

    But even this is not realistic, because annihilate doesn't initially start at 7 hits per cast, meaning that it will not be 1375% higher at the first equivalence point but actually much lower.

    So Viper are better at 1v1 burst damage (damage done from the start of the attack without set up needed).
    And Striker will be better over time, suggesting that they can keep up a constant 7 hit per cast annihilate.

    Although the point where annihilate will pass FoR in 1v1 damage is unrealistic due to pseudo Shadow partner having a 180 second cooldown.
    I did have a passing thought about that, but I decided to just wait until Nexon inevitably changes strikers before release to fix all my fucked up analyses.

    Also I have no Internet or computer as of right now so that would be a bitch to redo all on phone
    Last edited by Narwhalic; 01-23-2013 at 11:52 AM.

  4. #14
    Black Mage


    Join Date
    Sep 2011
    Posts
    2,397
    IGN
    Aversa
    Level
    ---
    Class
    I Break Wind
    World
    Fleta
    Noxus Leader
Gift received at 12-14-2013, 03:58 AM from KremeChocoThe Nice List
Gift received at 12-19-2012, 10:32 AM from NwaDeKoko
Message: Welcome to the nice list :PCelebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    @Narwhalic Skill Chaining [Thunder Breaker+]
    Thank You JoeTang.
    We gotta remember the op buffs that Strikers get also : o

  5. #15
    Von Leon
    Join Date
    Dec 2011
    Posts
    209
    IGN
    Lokeft
    Level
    200
    Class
    Viper
    World
    Culverin
    Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    For gets + 1 hit with hypers , annihilate only def pierce ( the other 2 buffs are the same)

  6. #16
    Blue Snail
    Join Date
    Feb 2013
    Posts
    3
    World
    Culverin
    how to switch job 3 of Striker

  7. #17
    Red Snail
    Join Date
    Feb 2013
    Posts
    7
    World
    Culverin
    I think that striker should be kept at the same strength, as in my opinion , new classes should be slightly stronger so its not a waste of time.

  8. #18
    Just Another Randy






    Join Date
    Feb 2012
    Posts
    946
    IGN
    Constant
    Level
    223
    Class
    NightLord
    World
    Culverin
    Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    im impressed by your knowledge/research of these items
    i am inclined to love all the original jobs and that includes pirates
    =3
    so the Viper revamp, im happy it is still great

 

 
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