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  1. #1
    Dodo
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    Cool Thunder Breaker All-In-One Guide [Outdated]

    Itzik's Thunder Breaker All-In-One Guide













    Pictures will be added soon.
    To do list:
    1.Renew the Training Guide. -Completed
    2.Add Pictures. -In Proggres



    I. Introduction
    II. Pros & Cons
    III. Equipment
    IV. Mounts
    V. Job Guide
    VI. Beginner Job
    VII. First Job
    VIII. Second Job
    IIX. Third Job
    IX. Training Areas
    X. Credits



    I. Introduction

    Thunder Breakers deal with the enemy up close. They are teamed up with the spirit of lightning. It can be summoned to fight, or to simply guard, and imbune itself into the knuckles and its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker.

    II. Pros & Cons

    Pros

    • High HP.
    • Great Mobility.
    • Can attack from far and closer.
    • Very effective on bosses.
    • Can train on high level monsters.

    Cons
    • They get good skills only from 3rd job.
    • As pirates they need Dex.

    III. Equipment


    Thunder Breakers using knuckle exactly as pirates.

    IV. Mounts

    At level 50, Cygnus Knights will receive a quest from Neinhart about getting a Mimiana mount from Kiridu in Ereve. Go to Ereve and go left until you find the portal for Kiridu's Hatchery. You will receive an egg from Kiridu. Train until you reach level 51. By this time, the egg will have hatched. Take the egg back to Kiridu and you find you will now have to go to Aqua Road to get supplements from Kenta in Aquarium. Go to Aquarium and pay 10 million mesos for the supplements, then return to Kiridu in Ereve. Give them to him and you will receive your mount, the saddle, and the Monster Rider skill. The Mimiana gives a 50% Speed Bonus and 20% Jump Bonus while riding. The Monster Rider skill is found in the Beginner/Noblesse skills.



    V. Job Guide


    VI. Beginner Job



    Icon Skill Name Description Type Mastered Terms Between Skills
    Attachment 214 Three Snails Hurls snail shells to attack monsters from long distance. Active 3 -
    Attachment 215 Recovery Enables the user to recover HP constantly for 30 sec. Supportive 3 10 Min
    Attachment 216 Nimble Feet Enables the character to move around quickly for a short amount of time. Supportive 3 1 Min
    Attachment 217 Blessing Of The Spirit Buff up the character using the power of the sprite. Every time your highest character level rises 10, 1 skill point goes up. Unknown 20 Unknown
    Attachment 218 Echo of the Hero Increase weapon attack and magic attack on all players around. Supportive 1 2 Hours


    VII. First Job


    Icon Skill Name Description Type Mastered Prerequisites
    Quick Motion Increases your accuracy and avoidability. Passive 10 -
    Straight Quickly attacks the enemy with fists by using MP. Active 20 -
    Somersault Kick Attacks multiple nearby enemies with legs by jumping and spinning backwards. Active 20 -
    Dash Momentarily increases speed and jump by double-tapping either the left or the right directional key. Supportive 10 -
    Sprite Summon Summons the Lightning Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20 -

    SP Build


    Lv.10: Lightning Sprite +1
    Lv. 11~17: Somersault Kick +20(maxed), Dash +1
    Lv. 18~20: Dash +9(maxed)
    Lv. 21~23: Lightning Sprite +9(maxed)
    Lv. 24~30: Quick Motion +20(maxed), Straight +1
    Summary: Everything maxed, except Straight at Level 1.

    Yes, I maxed Quick Motion instead of Straight. I made this choice despite seeing Straight maxed (and not Quick Motion) in most guides because the amount of Accuracy and Avoidity maxed Quick Motion gives is CONSIDERABLE, AND it stays with us passively throughout the entire "career". Unlike Straight, which is completely replaced by Barrage at Lv100, AND is MOSTLY replaced by Energy Blast in 2nd job. Somersault kick, being a mobbing attack, is far more useful than Straight anyways, and you'll find yourself using the kick far more often. Lightning Sprite first as it adds considerably to your damage at your level. Quick Motion maxed last since its effects isn't obvious especially at your level.





    VIII. Second Job




    Icon Skill Name Description Type Mastered Prerequisites
    HP Boost Permanently increases your Max HP. Passive 10 -
    Knuckle Mastery Increases the mastery and accuracy of knuckle weapons. This is only applied when holding a knuckle. Passive 20 -
    Knuckle Booster Increases the attack speed of a knuckle by one level by using HP and MP. This is only applied when holding a knuckle. Supportive 20 Lv. 5 Knuckle Mastery
    Corkscrew Blow Rushes forward and punches multiple enemies. Active 20 -
    Energy Charge A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Body Attack and Stance, and will allow you to use energy-related skills. Supportive 20 -
    Energy Blast Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when the energy is fully charged. Active 20 Lv. 1 Energy Charge
    Lightning Charge Temporarily adds an element of lightning into the Knuckles. Supportive 20 -

    SP Build



    Lv. 30: Corkscrew Blow +1
    Lv. 31~32: Knuckle Mastery +5, Knuckle Booster +1
    Lv. 33~34: Knuckle Booster +5, Knuckle Mastery +1
    Lv. 35~39: Knuckle Mastery +14 (maxed), Energy Charge +1
    Lv. 40~46: Energy Charge +19 (maxed), Energy Blast +1, Lightning Charge +1
    Lv. 47~53: Lightning Charge +19(maxed), Energy Blast +2
    Lv. 54~56: Energy Blast +7, Corkscrew Blow +2
    Lv. 57~62: Corkscrew Blow +17(maxed), Knuckle Booster +1
    Lv. 63: Energy Blast +1, Knuckle Booster +2
    Lv. 64~67: Knuckle Booster +11(maxed), HP Boost +1
    Lv.68~70: HP Boost +9(maxed)
    Summary: Everything Maxed, except Energy Blast at Level 11.

    I mentioned before Energy Blast can replace Straight. It CAN do so at Level 1 already. Energy Blast Level 10 and up hits 3 monsters (Straight only hits 1). Energy Blast is a close-range fast attack while your energy is charged to full, and it does NOT use up the energy. This means you can use Energy Blast (0 MP usage) as many times as you want within the time when the Energy is fully charged (it's awesome at 2nd job, HIGH damage!!!). Corkscrew Blow first at Lv30 for a mob controlling skill (rush them), maxed later on for better damage and controlling! Booster HAS to be maxed for Speed Infusion later on (prerequisite). Mastery maxed early on to stabilize your damage. HP boost maxed last as it is one of those important BUT unnoticible passive skills (like Quick Motion).



    IIX. Third Job


    Icon Skill Name Description Type Mastered Prerequisites
    Transform Transforms you into a more powerful state for 120 seconds. Supportive 10 Lv. 1 Energy Charge
    Energy Drain Uses energy to convert the lost HP of a monster into your own HP. This skill can only be used when the energy is fully charged. Active 20 Lv. 1 Energy Charge
    Shock Wave Attacks enemies by powerfully slamming the ground. Only usable with Transform. Active 20 Lv. 1 Transform
    Barrage Attacks an enemy 6 times. Active 20 -
    Wind Booster By using HP and MP, the attack speed of a weapon is increased. It can be used along with the normal boosters, and the entire party is affected. Supportive 20 Lv. 20 Knuckle Booster
    Shark Wave Damage multiple enemies in front. [600 range] Active 30 -
    Spark Adds extra attack with the Lightning Sprite's power. Enemies near the enemy attacked take damage simultaneously. Unknown 20 -
    Critical Punch Enables the character to make a critical attack with a punch at a certain success rate. Passive 20 -

    The SP Build for Third Job Advancement


    Lv. 70: Energy Drain +1
    Lv. 71: Sharkwave +1, Critical Punch +2
    Lv. 72~76: Critical Punch +13(maxed), Transformation +2
    Lv. 77~82: Transformation +18(maxed)
    Lv. 83~92: Sharkwave +29(maxed), Spark +1
    Lv. 93: Spark +3
    Lv. 94: Spark +1, SAVE SP 2
    Lv. 95~99: SAVE SP 15
    Lv. 100: ALL 20 SAVED SP into (newly learned) Barrage +20(maxed)
    Lv. 101~ 102: Spark +6
    Lv. 103: Energy Drain +3
    Lv. 104: Energy Drain +1, SAVE SP 2
    Lv. 105~109: SAVE SP 15
    Lv. 110: ALL 20 SAVED SP into (newly learned) Speed Infusion +20(maxed)
    Lv. 111~115: Energy Drain + 15(maxed)
    Lv. 116~118: Spark +9(maxed)
    Lv. 119~120: Shockwave +6
    Summary: Everything maxed, except Shockwave at Level 6.

    Energy Drain is USEFUL for its purpose at Level 1!! The damage is not bad at Level 1 too! This is why I added 1 point for it at Lv70, and maxed it much much later. Then I immediately threw 1 point at Sharkwave for anti-KS purposes. It works!!! Sharkwave has amazing AOE to one side (good vertical and better horizontal range), and you're able to jump attack with it. Then I got Critical Punch and Transformation maxed for the nice boost from them. After that, I WILL max Sharkwave. Then I'll with Spark. At Lv.94, I'll start saving points until Lv.100 to max out Barrage as I learn it right away!!! It is supposed to be very powerful as your main 1vs.1 attack. After that, I'll get Spark to Level 11 so it can attack 3, and keep going with Energy Drain. Then at Lv.104, I'll start saving points until Lv.110 so that I can max out Speed Infusion right away at Lv.110 when I learn it. After that I'll max out Energy Drain. Then finally, max Spark! The rest just dump them in Shockwave.

    IX. Training Areas


    ***Highly Reccomended for all levels - Monster Park***
    ***Net's Pyramid Party Quest***
    ***Pirate Party Quest***
    ***Romeo and Juliet Party Quest***




    1-13

    Starting Quests

    13-20

    -Blue Pigs - Highly Recommended
    Blue Pigs, Level 13, HP 200, EXP 23

    -Jr Wraiths - Alternative
    Jr Wraiths, Level 15, HP 250, EXP 26

    -Golems - Highly Recommended
    Stone Golem, Level 20, HP 375, EXP 35
    Dark Stone Golem, Level 23, HP 465, EXP 40
    Mixed Stone Golem, Level 26, HP 5xx, EXP 47


    21-30

    -Blue Pigs - Recommended
    Blue Pigs, Level 13, HP 200, EXP 23


    -Golems - Highly Recommended
    Stone Golem, Level 20, HP 375, EXP 35
    Dark Stone Golem, Level 23, HP 465, EXP 40
    Mixed Stone Golem, Level 26, HP 5xx, EXP 47

    -Zombie Lupins - Highly Recommended
    Zombie Lupin, Level 28, HP 5xx, EXP 5x


    31-50

    -Mushroom Kingdom - Highly Recommended
    -Kerning Square Quests - Alternative

    -CDs - Highly Recommended
    Latest Hits Compilation, Level 41, HP 2000, EXP 99
    Greatest Oldies, Level 45, HP 2400, EXP 112


    51-60


    -Trojans - Recommended
    Toy Trojan, Level 57, HP 4600, EXP 172

    -Drakes - Highly Recommended
    Copper Drake, Level 50, HP 3000,EXP 130
    Drake, Level 52, HP 3400, EXP 141


    61-70

    -Pirate Party Quest (Herb Town PQ) - Highly Recommended
    -Magatia Party Quest (Romeo and juliet PQ) - Highly Recommended

    -Puppets - Highly Recommended
    Puppeteers, Level 66, HP ?, EXP 354

    Zeta Greys - Highly Recommended
    Zeta Grey, Level 67, HP 8500, EXP 263

    -Desert Rabbits
    Desert Rabbit (F), Level 67, HP 8500, EXP 263
    Desert Rabbit (M) Level 68, HP 9000, EXP 274

    -Mateons and Plateons - Recommended
    Mateon, Level 66, HP 8000, EXP 252
    Plateon, Level 69, HP 9500, EXP 285


    71-80

    -Pirate Party Quest (Herb Town PQ) - Highly Recommended
    -Magatia Party Quest (Romeo and juliet PQ) - Highly Recommended


    -Sand Rats - Highly Recommended
    Sand Rat, Level 77, HP 19000, EXP 487


    -Scorpions - Highly Recommended
    Scorpion, Level 81, HP 27000, EXP 650

    -Triple Rumos
    Triple Rumo, Level 82, HP 29000, EXP 689


    81-90
    -Pirate Party Quest (Herb Town PQ) - Highly Recommended
    -Magatia Party Quest (Romeo and juliet PQ) - Highly Recommended


    -Sand Rats - Recommended
    Sand Rat, Level 77, HP 19000, EXP 487

    -Scorpions - Highly Recommended
    Scorpion, Level 81, HP 27000, EXP 650


    -Roids - Highly Recommended
    Roid, Level 88, HP 41000, EXP 917
    Neo Huroid, Level 89, HP 43000, EXP 954


    91-100
    -Pirate Party Quest (Herb Town PQ) - Highly Recommended
    -Magatia Party Quest (Romeo and juliet PQ) - Highly Recommended


    -Roids - Recommended
    Roid, Level 88, HP 41000, EXP 917
    Neo Huroid, Level 89, HP 43000, EXP 954

    -Saities - Recommended
    Saitie, Level 95, HP 55000, EXP 1166

    -Humonculus - Recommended
    Humonculus, Level 98, HP 61000, EXP 1,268

    100-120

    -Pirate Party Quest (Herb Town PQ) - Highly Recommended
    -Magatia Party Quest (Romeo and juliet PQ) - Highly Recommended
    -Lion Heart Castle at level 110 - Highly Recommended


    -Pirates - Highly Recommended
    Krus, Level 103, HP 71000, EXP 1431
    Captains, Level 105, HP 75000, EXP 1495

    -Ghost Pirates - Highly Recommended
    Ghost Pirate, Level 110, HP 85000, EXP 1649
    Dual Ghost Pirate, Level 114, HP 93000, EXP 1769

    -Kents - Recommended
    Red Kentauraus, Level 118, HP 101000, EXP 1884
    Black Kentauraus, Level 118, HP 101000, EXP 1884
    Blue Kentauraus, Level 118, HP 101000, EXP 1884

    -Vikings - Highly Recommended
    Spirit Viking, Level 119, HP 103000, EXP 1912






    X. Credits

    Andy's All-In-One Demon Slayer Guide for showing me how guide should look like.
    MapleWiki for pictures,tables.
    Skywalkerluk from nexon forums for description on builds.
    Supermarioz5 for some parts of the training guide.
    Me for making this guide :P.
    Last edited by Itzku; 11-12-2011 at 07:13 AM.
    I am back...

  2. #2
    Orange Mushroom
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    Thanks, I'll use this for my Thunder brker in GMS. Just one question. Do u have any suggestions for me for where to train @ lvl 103 thru 110?

  3. #3
    Dodo
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    I'll add training guide too...
    I am back...

  4. #4
    Moon Bunny
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    erm, did KMS change the exp/drop rates like GMS did? like, in GMS now, every lvl you are above a monster you get 5% less exp(maximum of 40% exp reduction) same with drop(in some cases nothing drops at all) did they do this to KMS? cause if they did, then you might need to tweak your training guide(which is obviously copied and pasted from somewhere because thunder breakers only go up to lvl 120, not 200)
    sorry for the harsh criticism at the end.

  5. #5
    Orange Mushroom
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    Quote Originally Posted by Itzku View Post
    I'll add training guide too...
    TY MAN :DDD

  6. #6
    Black Mage
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    Training guide is poor. Copy and pasted and isn't even relevant.

  7. #7
    Dodo
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    Quote Originally Posted by squizzle View Post
    erm, did KMS change the exp/drop rates like GMS did? like, in GMS now, every lvl you are above a monster you get 5% less exp(maximum of 40% exp reduction) same with drop(in some cases nothing drops at all) did they do this to KMS? cause if they did, then you might need to tweak your training guide(which is obviously copied and pasted from somewhere because thunder breakers only go up to lvl 120, not 200)
    sorry for the harsh criticism at the end.
    i gave credit to supermarioz5 but ill make my own training guide later
    I am back...

  8. #8
    Moon Bunny
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    Quote Originally Posted by Itzku View Post
    i gave credit to supermarioz5 but ill make my own training guide later
    ah, haha, i didnt read the credits properly, my bad, sorry about that lol

  9. #9
    Dodo
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    Quote Originally Posted by squizzle View Post
    ah, haha, i didnt read the credits properly, my bad, sorry about that lol
    i remaked the guide :P but i still took some parts of supermarioz5's guide
    Last edited by Itzku; 10-21-2011 at 07:48 AM.
    I am back...

  10. #10
    Drake
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    Could you update the guide to post justice?

 

 
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