Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Phantom class

  1. #1
    Red Snail
    Join Date
    Nov 2012
    Posts
    7
    World
    Culverin

    Post Phantom class

    What are the skills can be steal for training ?

  2. #2
    Red Snail
    Join Date
    Nov 2012
    Posts
    7
    World
    Culverin
    Holy symbol.

  3. #3
    Administrator


    Join Date
    Sep 2011
    Posts
    1,284
    IGN
    KaiserKent
    Level
    206
    Class
    Kaiser
    World
    Luna
    Divinity Master
Gift received at 12-14-2013, 03:58 AM from KremeChocoThe Nice List
Gift received at 12-19-2012, 07:48 AM from Star
Message: :3Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    Quote Originally Posted by Xiiaovinz View Post
    What are the skills can be steal for training ?
    IMO :
    Haste - Rage/Mental Clarity - HS/Combo - Adv Bless/Dark Serenity/SE

  4. #4
    Red Snail
    Join Date
    Nov 2012
    Posts
    6
    World
    Culverin
    holy symbol

  5. #5
    Red Snail
    Join Date
    Nov 2012
    Posts
    9
    World
    Culverin
    This is good



    0.1 Phantom Creation

    Before I start with the creation process of making a Phantom, allow me to address the pros and cons of the class.

    Pros:
    Able to steal skills, giving it a variety of playstyles and abilities.
    Final Feint is basically a free wheel.
    One of the fastest classes of the game.
    Able to use both magic and physical skills.
    Cons:
    Typically speaking, low defense.
    Slow to level up to a certain degree.
    Low HP, easy to die if you don't know what you're doing.
    Skill steal is limited to a certain skill set per job.

    Phantom creation starts out with you on your boat, Crystal Garden, about to go Ereb to stop Hilla from taking the title of Empress of Ereb from Empress Cygnus. The tutorial then starts out with a Metal Gear Solid like stealth quest in which you bypass the guards by using your disappearing skill or throwing mesos to distract the guards. Don't get too worked up if you can't get this tutorial to finish the first time, as it can take a bit to finally finish it entirely. After you're done with the tutorial itself, you'll see the NPCs talking to you about Hilla saying she is the true Empress of Ereb as she has the real Skyia. This leads to a video cutscene to play showing off what Phantom can do. This video can be found here. After the video plays, you will return to Crystal Garden and begin the actual leveling.

    When you enter Crystal Garden, you will have a quest from someone named Alfred. Alfred will ask you to kill 30 orange mushrooms located in Crystal Garden itself. Once you're done killing your 30 mushrooms, Alfred will give you a level up potion. This potion will level you up to level 18. Once you're done with your excessive clicking to gain 6 levels, you will receive another quest from Alfred to kill 50 stumps. Finally, after that you're done with the entry quests.


    ^1.0 Phantom Skills

    Phantom has a total of 37 skills from beginner to 4th job.


    1.1 Phantom Beginner



    Skill Name

    Description



    Skill Swipe

    When used, you will enter Skill Swipe Mode, which allows you to click on an Adventurer (except Dual Bladers and Cannon Shooters) and choose which skills you want to steal in the Target Skill window. You cannot steal a passive skill, a summon, or a movement skill. Stolen skills will stay with you until you decide to delete them yourself.



    Loadout

    Manage your stolen skills, choosing which to be active and which to delete. You have 4 slots for first and second job, 3 for third job, and 2 for fourth job. However, if you use a skill then switch active skills, the effect of the first skill will disappear.



    Judgment I

    When the Card Stack is full, this skill can be used. All the cards will be used up and a buff will be given for 30 seconds depending on the card drawn. When used, 5 Blanc Cartes are thrown.



    Judgment II

    Automatically upgraded at fourth job. When used, 10 Noir Cartes are thrown.



    Shroud Walk

    Conceal yourself and move quickly through a map. The arrow keys are used to define which direction to teleport in.



    To The Skies

    Return to Phantom's flying ship, Crystal Garden, instantly.



    Dextrous Training

    Permanently increase DEX by 40, evasion rate by 20%, Diligence level to 20, and Insight level to 20.



    Deadly Instinct

    With great insight, see the flaws of monsters and increase your critical chance by 10%. (Link Skill)





    Card Name

    Judgment Draw I Effect

    Judgment Draw II Effect



    Destin Card

    +5% critical chance

    +10% critical chance



    Malheur Card

    +10% Item and Meso drop rate

    +20% Item and Meso drop rate



    Endurance Card

    Not available

    +20% status and elemental resistance



    Drain Card

    Not available

    3% of damage used to heal HP



    Tuteur Card

    Not available

    +100% Weapon Defense





    1.2 Phantom (I)



    Skill Name

    Description

    Max



    Double Entendre

    Quickly attack up to 4 enemies in front of you for 160% damage twice.

    20



    Phantom Swiftness

    While in the air, you can jump a certain distance (distance will increase as skill level increases). Passively increase your speed by 35, your maximum speed by 20, and your jump by 20.

    15



    Feather Foot

    Increase your evasion rate permanently by 20%.

    10



    Impeccable Memory I

    The stolen first job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20



    1.3 Phantom (II)



    Skill Name

    Description

    Max



    Carte Mille

    Throw a wave of cards to push back up to 10 enemies in front of you and hit them for 320% damage.

    20



    Calling Card

    Throw Phantom's secondary weapon, Cards, forward to attack up to 3 enemies for 170% damage 3 times.

    20



    Carte Blanc

    Whenever Phantom has a critical hit, there is a 60% chance that enemies will be automatically hit by a Card for 160% damage. The Card Stack will be increased by 1.

    10



    Cane Mastery

    Increase your mastery over the Cane by 50% and your accuracy by 200.

    20



    Cane Booster

    Increase the speed of your weapon by 2 stages for 240 seconds.(pre-requisite: 5 Cane Mastery)

    20



    Devil's Luck

    Permanently increase your LUK by 40.

    10



    Impeccable Memory II

    The stolen second job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20


    1.4 Phantom (III)



    Skill Name

    Description

    Max



    Blason Fantome

    Quickly cut up to 8 enemies in front of you for 225% damage 4 times.

    20



    Rapier Wit

    Rush up to 10 enemies and hit them for 270% damage 2 times, then shortly after moving hit them with a crescent moon cut for 270% damage 3 times. You can link this attack after Carte Mille, and if you do, Carte Mille's delay will be reduced. Passively increase Carte Mille's damage by 50%.

    20



    Mist Mask

    Have an additional 30% dodge rate.

    20



    Piercing Vision

    Permanently increase your chance to hit a critical by 50%.

    20



    Final Feint

    If you were to die while this buff was active, your HP would be restored, you would receive 4 seconds of invincibility, and the buff would be consumed instead. Passively increase your LUK by 60. There is a cooldown of 900 seconds.

    20



    Bad Luck Ward

    For 240 seconds, protect yourself from misfortune by increasing your HP and MP by 30% and your resistance to states and elements by 40%.

    20



    Lune

    Using the power of the blue moon, increase your attack by 30 and your accuracy by 200 for 240 seconds.

    20



    Impeccable Memory III

    The stolen third job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20



    1.5 Phantom (IV)



    Skill Name

    Description

    Max



    Mille Aiguilles

    Continuously attack up to 6 enemies in front of you with your Cane for 130% damage 2 times, you can move while holding the skill key down but your walking speed will be decreased while using it.

    30



    Penombre

    Jump back and attack up to 10 enemies with powerful Cards for 600% three times. You can link this attack after Rapier Wit, and if you do, Rapier Wit's delay will be reduced. Passively increase Rapier Wit's damage by 50%.

    20



    Carte Noir

    Whenever Phantom has a critical hit, there is a 100% chance that enemies will be automatically hit by a Card for 220% damage. The Card Stack will be increased by 1. Passively increase dodge rate by 20%. (pre-requisite: 20 Carte Blanc)

    20



    Cane Expert

    Increase your Cane Mastery to 70%, your attack by 30, and your minimum critical damage by 15%. (pre-requisite: 20 Cain Mastery)

    30



    Aria Amour

    Aria's prayers allow you to ignore 30% of an enemy's defense and increases your damage by 30% for 240 seconds.

    30



    Tempest

    A growing storm of powerful Cards attacks up to 8 enemies around Phantom for 400% damage continuously for as long as the skill key is held down. There is a cooldown of 12 seconds, which starts once you release the skill key.

    30



    Pouvoir Emprunte

    Steal the buffs of up to 12 monsters around you. If the monster has no buff, there is no effect. If you steal an attack related buff, you receive a 40 attack boost. If you steal a defense related buff, you reduce your damage taken by 40%. If you steal a damage reflection buff, you reflect 600% of the damage you take. If you steal an invincibility buff, you receive temporary invincibility. There is a cooldown of 60 seconds.

    20



    Impeccable Memory IV

    The stolen fourth job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    30



    Maple Warrior

    Increases all players' stats within the party by 15% for 900 seconds.

    30



    Hero's Will

    By focusing your mind, you can ignore abnormal status effects. There is a cooldown of 360 seconds.

    5



    ^2.0 Skill Build

    This is the skill build that has been copy pasted here at least 3 times. So I'm sure you've seen it.


    2.1 Phantom (I)

    10. 1 Double Entendre (1), 4 Phantom Swiftness (4)
    11. 3 Phantom Swiftness (7)
    12. 3 Phantom Swiftness (10)
    13. 3 Phantom Swiftness (13)
    14. 2 Phantom Swiftness (MAX), 1 Feather Foot (1)
    15. 3 Feather Foot (4)
    16. 3 Feather Foot (7)
    17. 3 Feather Foot (MAX)
    18. 3 Double Entendre (4)
    19. 3 Double Entendre (7)
    20. 3 Double Entendre (10)
    21. 3 Double Entendre (13)
    22. 3 Double Entendre (16)
    23. 3 Double Entendre (19)
    24. 1 Double Entendre (MAX), 2 Impeccable Memory I (2)
    25. 3 Impeccable Memory I (5)
    26. 3 Impeccable Memory I (8)
    27. 3 Impeccable Memory I (11)
    28. 3 Impeccable Memory I (14)
    29. 3 Impeccable Memory I (17)
    30. 3 Impeccable Memory I (MAX)

    End result: Everything is maxed.

    Reasoning:
    Since you start at level 18, you add one point into Double Entendre to be able to attack and max out both your mobilty and evasion skill to get it over with. Afterwards you finish off Double Entendre and move on to maxing your Impeccable Memory due to the fact there aren't many first job skills worth stealing to place it in an earlier precedence.


    2.2 Phantom (II)

    30. 1 Carte Blanc (1, automatic), 1 Calling Card (1)
    31. 1 Carte Mille (1), 2 Cane Mastery (2)
    32. 3 Cane Mastery (5)
    33. 3 Cane Booster (3)
    34. 3 Cane Booster (6)
    35. 3 Cane Mastery (8)
    36. 3 Cane Mastery (11)
    37. 3 Cane Mastery (14)
    38. 3 Cane Mastery (17)
    39. 3 Cane Mastery (MAX)
    40. 3 Impeccable Memory II (3)
    41. 3 Impeccable Memory II (6)
    42. 3 Impeccable Memory II (9)
    43. 3 Impeccable Memory II (12)
    44. 3 Impeccable Memory II (15)
    45. 3 Impeccable Memory II (18)
    46. 2 Impeccable Memory II (MAX), 1 Calling Card (2)
    47. 3 Calling Card (5)
    48. 3 Calling Card (8)
    49. 3 Calling Card (11)
    50. 3 Calling Card (14)
    51. 3 Calling Card (17)
    52. 3 Calling Card (MAX)
    53. 3 Carte Blanc (4)
    54. 3 Carte Blanc (7)
    55. 3 Carte Blanc (MAX)
    56. 3 Devil's Luck (3)
    57. 3 Devil's Luck (6)
    58. 3 Devil's Luck (9)
    59. 1 Devil's Luck (MAX), 2 Cane Booster (8)
    60. 3 Cane Booster (11)
    61. 3 Cane Booster (14)
    62. 3 Cane Booster (17)
    63. 3 Cane Booster (MAX)
    64. 3 Carte Mille (4)
    65. 3 Carte Mille (7)
    66. 3 Carte Mille (10)
    67. 3 Carte Mille (13)
    68. 3 Carte Mille (16)
    69. 3 Carte Mille (19)
    70. 1 Carte Mille (MAX), 2 Left over SP.

    End Result: Everything is maxed and you have two SP left over. Don't worry, you can still job advance.

    Reasoning:
    Add your first point into Calling Card in order to get a better attacking skill from Double Entendre, Carte Blanc is given automatically. You may have noticed at this point that you now possess a deck of cards next to you. This means that you've unlocked the ability to use Judgment Draw 1. Your card stack adds cards for every critical FA hit you make. After adding a point into Blanc Calling Card, begin to work into Mastery until it's at 5 to add points into booster. Booster is needed to allow you to attack quicker and thus train faster. After adding points to booster, add points into Mastery to give you a boost in damage. Impeccable Memory is maxed to allow you receive buffs to help you train quicker, such as Thunderbolt. Carte Mille is left for last because it has a very large delay associated with it and Carte Blanc is added late due to the fact that you don't have a high critical rate for it to be useful. The rest should be self-explanatory as it is.


    2.3 Phantom (III)

    70. 1 Rapier Wit (1)
    71. 1 Mist Mask (1), 1 Blason Fantome (1), 1 Piercing Vision (1)
    72. 3 Impeccable Memory III (3)
    73. 3 Impeccable Memory III (6)
    74. 3 Impeccable Memory III (9)
    75. 3 Impeccable Memory III (12)
    76. 3 Impeccable Memory III (15)
    77. 3 Impeccable Memory III (18)
    78. 2 Impeccable Memory III (MAX), 1 Lune (1)
    79. 3 Lune (4)
    80. 3 Lune (7)
    81. 3 Lune (10)
    82. 3 Lune (13)
    83. 3 Lune (16)
    84. 3 Lune (19)
    85. 1 Lune (MAX), 2 Blason Fantome (3)
    86. 3 Blason Fantome (6)
    87. 3 Blason Fantome (9)
    88. 2 Blason Fantome (11), 1 Piercing Vision (2)
    89. 3 Piercing Vision (5)
    90. 3 Piercing Vision (8)
    91. 3 Piercing Vision (11)
    92. 3 Piercing Vision (14)
    93. 3 Piercing Vision (17)
    94. 3 Piercing Vision (MAX)
    95. 3 Mist Mask (4)
    96. 3 Mist Mask (7)
    97. 3 Mist Mask (10)
    98. 3 Mist Mask (13)
    99. 3 Mist Mask (16)
    100. 3 Mist Mask (19)
    101. 1 Mist Mask (MAX), 2 Bad Luck Ward (2)
    102. 3 Bad Luck Ward (5)
    103. 3 Bad Luck Ward (8)
    104. 3 Bad Luck Ward (11)
    105. 3 Bad Luck Ward (14)
    106. 3 Bad Luck Ward (17)
    107. 3 Bad Luck Ward (MAX)
    108. 3 Final Feint (3)
    109. 3 Final Feint (6)
    110. 3 Final Feint (9)
    111. 3 Final Feint (12)
    112. 3 Final Feint (15)
    113. 3 Final Feint (18)
    114. 2 Final Feint (MAX), 1 Rapier Wit (2)
    115. 3 Rapier Wit (5)
    116. 3 Rapier Wit (8)
    117. 3 Rapier Wit (11)
    118. 3 Rapier Wit (14)
    119. 3 Rapier Wit (17)
    120. 3 Rapier Wit (MAX)

    End Result: Everything is maxed except Blason Fantome, which is left at level 11.

    Reasoning: Your first points are distributed to all the important skills. Impeccable Memory is maxed ASAP due to Holy Symbol to help you train faster. Lune is next for added damage. Blason Fantome is left at 11 because it is replaced instantly. Piercing Vision is afterwards to improve critical rate and help activate Carte Blanc, and soon Carte Noir, faster to fill up your stack of cards for Judgment Draw buff use. Mist Mask, Bad Luck Ward, and Final Feint are all defensive skills that help your limited survival as a Phantom and can resurrect you upon death. Rapier Wit is last due to its large delay without the chaining of Penombre making it almost unusable.


    2.4 Phantom (IV)

    120. 1 Mille Aiguilles (1), 1 Penombre (1), 1 Impeccable Memory IV (1), 1 Carte Noir (1, automatic)
    121. 1 Pouvoir Emprunte (1), 1 Tempest (1), 1 Aria Amour (1)
    122. 3 Aria Amour (4)
    123. 3 Aria Amour (7)
    124. 3 Aria Amour (10)
    125. 3 Aria Amour (13)
    126. 3 Aria Amour (16)
    127. 3 Aria Amour (19)
    128. 3 Aria Amour (22)
    129. 3 Aria Amour (25)
    130. 3 Aria Amour (28)
    131. 2 Aria Amour (MAX), 1 Cane Expert (1)
    132. 3 Cane Expert (4)
    133. 3 Cane Expert (7)
    134. 3 Cane Expert (10)
    135. 3 Cane Expert (13)
    136. 3 Cane Expert (16)
    137. 3 Cane Expert (19)
    138. 3 Cane Expert (22)
    139. 3 Cane Expert (25)
    140. 3 Cane Expert (28)
    141. 2 Cane Expert (MAX), 1 Impeccable Memory IV (2)
    142. 3 Impeccable Memory IV (5)
    143. 3 Impeccable Memory IV (8)
    144. 3 Impeccable Memory IV (11)
    145. 3 Impeccable Memory IV (14)
    146. 3 Impeccable Memory IV (17)
    147. 3 Impeccable Memory IV (20)
    148. 3 Impeccable Memory IV (23)
    149. 3 Impeccable Memory IV (26)
    150. 3 Impeccable Memory IV (29)
    151. 1 Impeccable Memory IV (MAX), 2 Penombre (3)
    152. 3 Penombre (6)
    153. 3 Penombre (9)
    154. 3 Penombre (12)
    155. 3 Penombre (15)
    156. 3 Penombre (18)
    157. 2 Penombre (MAX), 1 Carte Noir (2)
    158. 3 Carte Noir (5)
    159. 3 Carte Noir (8)
    160. 3 Carte Noir (11)
    161. 3 Carte Noir (14)
    162. 3 Carte Noir (17)
    163. 3 Carte Noir (MAX)
    164. 3 Mille Aiguilles (4)
    165. 3 Mille Aiguilles (7)
    166. 3 Mille Aiguilles (10)
    167. 3 Mille Aiguilles (13)
    168. 3 Mille Aiguilles (16)
    169. 3 Mille Aiguilles (19)
    170. 3 Mille Aiguilles (22)
    171. 3 Mille Aiguilles (25)
    172. 3 Mille Aiguilles (28)
    173. 2 Mille Aiguilles (MAX), 1 Maple Warrior (1)
    174. 3 Maple Warrior (4)
    175. 3 Maple Warrior (7)
    176. 3 Maple Warrior (10)
    177. 3 Maple Warrior (13)
    178. 3 Maple Warrior (16)
    179. 3 Maple Warrior (19)
    180. 3 Maple Warrior (22)
    181. 3 Maple Warrior (25)
    182. 3 Maple Warrior (28)
    183. 1 Maple Warrior (29), 2 Pouvoir Emprunte (3)
    184. 3 Pouvoir Emprunte (6)
    185. 3 Pouvoir Emprunte (9)
    186. 3 Pouvoir Emprunte (12)
    187. 3 Pouvoir Emprunte (15)
    188. 3 Pouvoir Emprunte (18)
    189. 2 Pouvoir Emprunte (MAX), 1 Hero's Will (1)
    190. 3 Hero's Will (4)
    191. 1 Hero's Will (MAX), 2 Tempest (3)
    192. 3 Tempest (6)
    193. 3 Tempest (9)
    194. 3 Tempest (12)
    195. 3 Tempest (15)
    196. 3 Tempest (18)
    197. 3 Tempest (21)
    198. 3 Tempest (24)
    199. 3 Tempest (27)
    200. 3 Tempest (MAX)

    End Result: Everything is maxed, except Maple Warrior which is left at 29. This is essentially maxed anyway.

    Reasoning: Since we all love fourth job so much, we always tend to add a point into every skill we have to play around with. Mathematical reason for build will be given below. Fourth Job allows you to unlock Judgment Draw 2 and gives you three more cards to your set. Your card stack is also automatically upgraded from 20 to 40. Make sure to read the note on Aria Amour vs Mastery to know which one to max first.

    Rapptz:
    Ult Drive: 130%/101% = 1.287x
    Carte Noir: (assuming 65% crit rate)
    65% * 62% = 40.3% activation
    65% activation at max = 65%/40.3% = 1.613x increase in activation rate.
    220%/163% = 1.350x increase in damage.
    Penombre: 600%/505% = 1.188x increase in damage. 50%/12%
    Aria Amour: 1.3x (on 20% defense, 1.3975x this skill exhibits diminishing returns)
    Mastery: (1 + (0.5 + 0.20) + y) / (1 + (0.5 + 0.20)), in which y is the increase of mastery from 4th job.
    (1 + (0.5 + 0.20) + .2) / (1 + (0.5 + 0.20)) = 1.118x + 30 attack. (1.1624x + 30 attack including 15% critical min)
    Aria Amour vs Mastery: 30/.118 = 254 attack needed for Aria Amour > Mastery.
    Using the value of 20% defense: 1.3975/1.162 = 1.2023x 30/0.2023 = 148 attack needed for Aria Amour > Mastery.
    Tempest: 400%/226% = 1.75x (15s cd, 8s duration)



    ^3.0 Stolen Skill Index

    This section will provide you with a list of every skill that can be stolen and which skills are worth stealing. It will also tell you exactly how you steal skills. In the upcoming sections, there will be a list of skills that can be stolen. The list will be split up by the classes Warrior, Archer, Magician, Thief, and Pirate. Skills will have the icon on there, so long as basil doesn't mess that up, and will have symbols next to their name. An (O) means that the skill is a recommended Offensive skill to take, while (S) will detonate that this is a recommended Support skill to take. If the (S) and (O) tags are not bolded, then that means the skill is worthwhile to steal but isn't prioritized. This is just a recommendation, however. You may do whatever you please as they are your stolen skills.


    3.1 How to Steal Skills

    In order to steal skills, you must use your Skill Swipe. You can either hotkey this key or double click it, just like every other skill. Once your skill is used you will be controlling a cursor. Point your cursor to the person you want to steal skills from and you will receive their skill book of steal-able skills. Press the "Steal" button and the skill will appear into your Loadout. Once again, this can be hotkey'd or double clicked to be accessed. An interesting thing to note about this skill is that when you are sealed you cannot use it. So if you are bossing it is a good idea to leave it open to switch to Dispel or similar skills. Anyway, once you access the Loadout you will have the list of skills in the UI window. Double click the skill inside the UI window in order to use the skill. The skill will replace the hotkey for Impeccable Memory I-IV.


    3.2 Warrior

    : Iron Body (S)
    : Power Strike
    : Slash Blast


    Fighter
    : Ground Smash
    : Power Reflection (S)
    : Rage (S)


    Crusader
    : Magic Crash (S)
    : Shout
    : Brandish
    : Combo Attack (S)
    : Panic
    : Coma


    Hero
    : Monster Magnet
    : Power Stance (S)
    : Rush
    : Intrepid Slash


    Page
    : Ground Smash
    : Power Guard (S)
    : Threaten (S)


    White Knight
    : Magic Crash (S)
    : Combat Orders
    : HP Recovery


    Paladin
    : Blast
    : Power Stance (S)
    : Rush
    : Heaven's Hammer


    Spearman
    : Ground Smash
    : Hyper Body (S)
    : Iron Will


    Dragon Knight
    : Dragon Fury
    : Dragon Buster
    : Dragon Roar
    : Sacrifice
    : Dragon Blood
    : Magic Crash (S)


    Dark Knight
    : Monster Magnet
    : Dark Impale (O)
    : Power Stance (S)
    : Rush


    3.3 Magician

    : Magic Guard (S)
    : Magic Claw (O)
    : Magic Armour
    : Energy Bolt


    Fire/Poison Wizard
    : Meditation
    : Fire Arrow (O)
    : Poison Breath


    Fire/Poison Mage
    : Elemental Decrease
    : Explosion
    : Poison Mist
    : Fire Demon
    : Seal (S)


    Fire/Poison Arch Mage
    : Paralyze (O)
    : Big Bang
    : Buff Mastery
    : Meteor Shower
    : Mist Eruption


    Ice/Lightning Wizard
    : Meditation
    : Cold Beam
    : Thunderbolt (O)


    Ice/Lightning Mage
    : Elemental Decrease
    : Ice Strike
    : Thunderspear
    : Ice Demon
    : Seal (S)


    Ice/Lightning Arch Mage
    : Chain Lightning (O)
    : Big Bang
    : Buff Mastery
    : Blizzard
    : Glacier Chain


    Cleric
    : Heal (S)
    : Bless (S)
    : Invincible
    : Holy Arrow


    Priest
    : Dispel (S)
    : Mystic Door
    : Holy Symbol (S)
    : Doom
    : Shining Ray (O)
    : Holy Magic Shell


    Bishop
    : Angel Ray
    : Big Bang
    : Genesis
    : Buff Mastery
    : Advanced Blessing (S)
    : Resurrection (S)


    3.4 Bowman

    : Arrow Blow (O)
    : Double Shot


    Hunter
    : Arow Bomb (O)


    Ranger
    : Arrow Rain (O)
    : Inferno
    : Strafe
    : Puppet
    : Drain Arrow (S)/(O)
    : Concentrate


    Bowmaster
    : Hurricane (O)
    : Sharp Eyes (S)


    Crossbow Man
    : Iron Arrow (O)


    Sniper
    : Arrow Eruption
    : Blizzard
    : Strafe
    : Puppet
    : Dragon Breath
    : Concentrate


    Marksman
    : Pierce
    : Sharp Eyes (S)
    : Snipe


    3.5 Thief

    Haste
    Dark-Sight
    Double-Stab
    Lucky-Seven

    Night Lord
    Shuriken Burst
    Wind Talisman

    Triple Throw
    Shadow Web
    Shade Split

    Quadruple Throw
    Purge Area
    Taunt
    Dark Serenity
    Sudden Raid

    Shadower
    Savage Blow
    Steal
    Karma
    Meso Guard

    Muspelheim
    Edge Carnival
    Pickpocket
    Meso Explosion

    Boomerang Step
    Assassinate
    Sudden Raid
    Shadow Instinct
    Smokescreen


    3.6 Pirate

    Somersault Kick
    Double Fire

    Buccaneer
    Screw Punch
    Mental Clarity
    Tornado Upper

    Double Spiral
    Shockwave
    Willow Defense
    Lucky Dice

    Dragon Strike
    Fist Enrage
    Speed Infusion
    Vipercision
    Time Leap
    Battleship Nautilus

    Captain
    Magnum Shot

    Double-barrel Shot
    Bullet Smash
    Lucky Dice

    Rapid Fire
    Fusillade
    Battleship Nautilus
    Continual Aiming
    Pirate Style
    Headshot


    ^4.0 AP Build

    If you're asking this question, then I don't know how you're still playing this game. Ever since Big Bang, and even before, the goal has been to keep your secondary stat as low as possible. If you're wonder what these are then LUK is primary stat and DEX is secondary stat. If you can keep your DEX under 40, then you're perfectly fine.


    ^5.0 Training Guide

    This training guide will be split into job advancements and into level ranges. Bolded spots are considered to be good spots. Italicised spots are considered great spots. Those without a format are just back up spots. Popularity of the spots is neglected due to the amount of players in the game and bandwagon effect. This reflects the changes made to maps post-Justice.


    5.1 1st Job

    20~30

    Beach: Shallow Sea - Angry Starfish
    Beach: Low Tide Sea - Jellyfish
    Beach: High Tide Sea - Cool Jellyfish
    Golem's Temple: Golem's Temple 4 - Mixed Golem
    Golem's Temple: Golem's Temple 3 - Flaming Mixed Golem
    Golem's Temple: Golem's Temple 2 - Icy Mixed Golem


    5.2 2nd Job

    30~40
    Mushroom Castle - Multiple
    El Nath: Watch Out for Icy Path 1 - Jr. Yeti
    Kerning Square - CDs, CDs
    Drake Cave: Cave Cliff - Red Drake, Drake

    40~50
    Kerning Square - CDs, CDs
    Drake Cave: Cave Cliff - Red Drake, Drake
    Haunted House - Scarecrows
    Entrance to Black Mountain - Moon Bunny

    50~60
    Haunted House - Scarecrows, Jesters
    Ludibrium: Toy Factory <Aparatus Room> - Robo, Master Robos
    Entrance to Black Mountain - Moon Bunny
    Cursed Temple: Temple Entrance - Kargo
    Ludibrium: Terrace Hall - Teddies

    60~70
    Omega Sector: Boswell Field II - Mateons
    Ludibrium: Toy Factory <Aparatus Room> - Robo, Master Robos
    Haunted House - Jesters
    Ludibrium: Sky Terrace <5> - Trojans
    Verne Mine: Shaft Entrance 1 - Guard Robot
    Sahel Desert II - Scorpions, Sand Rats
    Lab Unit 103 - Triple Rumo


    5.3 3rd Job

    70~80
    Haunted House - Jesters
    Lab Unit 103 - Triple Rumo
    Mysterious Path 3 - Selkie Jr., Slimy
    Sahel Desert II - Scorpions, Sand Rats
    Lab Area C-1 - Roids
    Lab Area C-2 - Neo roids, Roids
    Lab Area B-3 - Iron Mutae
    Lab Unit 101 - Cube Slime

    80~90
    Mysterious Path 3 - Selkie Jr., Slimy
    Lab Area C-2 - Neo roids, Roids
    Lab Area C-1 - Roids

    90~100
    Mysterious Path 3 - Selkie Jr., Slimy
    Lab Area C-2 - Neo roids, Roids
    Forgotten Path of Time <1> - Soul Teddy, Master Soul Teddy
    Red Nose Pirate Den 2 - Krus, Captains.

    100~110
    Warped Path of Time 3 - Ghost Pirates
    Unbalanced Time - Dual Ghost Pirates
    Lost Time - Master Death Teddy
    Forgotten Path of Time 3 - Death Teddy
    Mysterious Path 3 - Selkie Jr., Slimy

    110+
    Lionheart Castle - Many.

  6. #6
    Black Mage


    Join Date
    Jun 2012
    Posts
    1,289
    IGN
    LumiWJ
    Level
    170
    Class
    루미너스
    World
    컬버린
    The Nice List
Gift received at 12-20-2012, 03:00 PM from Vegito
Message: This is for me finding you helping people in the chat box. Keep up the nice work.The Nice List
Gift received at 12-19-2012, 01:18 PM from Kent
Message: Here you go Chong !Celebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    Quote Originally Posted by h3lpl3ss View Post
    This is good



    0.1 Phantom Creation

    Before I start with the creation process of making a Phantom, allow me to address the pros and cons of the class.

    Pros:
    Able to steal skills, giving it a variety of playstyles and abilities.
    Final Feint is basically a free wheel.
    One of the fastest classes of the game.
    Able to use both magic and physical skills.
    Cons:
    Typically speaking, low defense.
    Slow to level up to a certain degree.
    Low HP, easy to die if you don't know what you're doing.
    Skill steal is limited to a certain skill set per job.

    Phantom creation starts out with you on your boat, Crystal Garden, about to go Ereb to stop Hilla from taking the title of Empress of Ereb from Empress Cygnus. The tutorial then starts out with a Metal Gear Solid like stealth quest in which you bypass the guards by using your disappearing skill or throwing mesos to distract the guards. Don't get too worked up if you can't get this tutorial to finish the first time, as it can take a bit to finally finish it entirely. After you're done with the tutorial itself, you'll see the NPCs talking to you about Hilla saying she is the true Empress of Ereb as she has the real Skyia. This leads to a video cutscene to play showing off what Phantom can do. This video can be found here. After the video plays, you will return to Crystal Garden and begin the actual leveling.

    When you enter Crystal Garden, you will have a quest from someone named Alfred. Alfred will ask you to kill 30 orange mushrooms located in Crystal Garden itself. Once you're done killing your 30 mushrooms, Alfred will give you a level up potion. This potion will level you up to level 18. Once you're done with your excessive clicking to gain 6 levels, you will receive another quest from Alfred to kill 50 stumps. Finally, after that you're done with the entry quests.


    ^1.0 Phantom Skills

    Phantom has a total of 37 skills from beginner to 4th job.


    1.1 Phantom Beginner



    Skill Name

    Description



    Skill Swipe

    When used, you will enter Skill Swipe Mode, which allows you to click on an Adventurer (except Dual Bladers and Cannon Shooters) and choose which skills you want to steal in the Target Skill window. You cannot steal a passive skill, a summon, or a movement skill. Stolen skills will stay with you until you decide to delete them yourself.



    Loadout

    Manage your stolen skills, choosing which to be active and which to delete. You have 4 slots for first and second job, 3 for third job, and 2 for fourth job. However, if you use a skill then switch active skills, the effect of the first skill will disappear.



    Judgment I

    When the Card Stack is full, this skill can be used. All the cards will be used up and a buff will be given for 30 seconds depending on the card drawn. When used, 5 Blanc Cartes are thrown.



    Judgment II

    Automatically upgraded at fourth job. When used, 10 Noir Cartes are thrown.



    Shroud Walk

    Conceal yourself and move quickly through a map. The arrow keys are used to define which direction to teleport in.



    To The Skies

    Return to Phantom's flying ship, Crystal Garden, instantly.



    Dextrous Training

    Permanently increase DEX by 40, evasion rate by 20%, Diligence level to 20, and Insight level to 20.



    Deadly Instinct

    With great insight, see the flaws of monsters and increase your critical chance by 10%. (Link Skill)





    Card Name

    Judgment Draw I Effect

    Judgment Draw II Effect



    Destin Card

    +5% critical chance

    +10% critical chance



    Malheur Card

    +10% Item and Meso drop rate

    +20% Item and Meso drop rate



    Endurance Card

    Not available

    +20% status and elemental resistance



    Drain Card

    Not available

    3% of damage used to heal HP



    Tuteur Card

    Not available

    +100% Weapon Defense





    1.2 Phantom (I)



    Skill Name

    Description

    Max



    Double Entendre

    Quickly attack up to 4 enemies in front of you for 160% damage twice.

    20



    Phantom Swiftness

    While in the air, you can jump a certain distance (distance will increase as skill level increases). Passively increase your speed by 35, your maximum speed by 20, and your jump by 20.

    15



    Feather Foot

    Increase your evasion rate permanently by 20%.

    10



    Impeccable Memory I

    The stolen first job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20



    1.3 Phantom (II)



    Skill Name

    Description

    Max



    Carte Mille

    Throw a wave of cards to push back up to 10 enemies in front of you and hit them for 320% damage.

    20



    Calling Card

    Throw Phantom's secondary weapon, Cards, forward to attack up to 3 enemies for 170% damage 3 times.

    20



    Carte Blanc

    Whenever Phantom has a critical hit, there is a 60% chance that enemies will be automatically hit by a Card for 160% damage. The Card Stack will be increased by 1.

    10



    Cane Mastery

    Increase your mastery over the Cane by 50% and your accuracy by 200.

    20



    Cane Booster

    Increase the speed of your weapon by 2 stages for 240 seconds.(pre-requisite: 5 Cane Mastery)

    20



    Devil's Luck

    Permanently increase your LUK by 40.

    10



    Impeccable Memory II

    The stolen second job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20


    1.4 Phantom (III)



    Skill Name

    Description

    Max



    Blason Fantome

    Quickly cut up to 8 enemies in front of you for 225% damage 4 times.

    20



    Rapier Wit

    Rush up to 10 enemies and hit them for 270% damage 2 times, then shortly after moving hit them with a crescent moon cut for 270% damage 3 times. You can link this attack after Carte Mille, and if you do, Carte Mille's delay will be reduced. Passively increase Carte Mille's damage by 50%.

    20



    Mist Mask

    Have an additional 30% dodge rate.

    20



    Piercing Vision

    Permanently increase your chance to hit a critical by 50%.

    20



    Final Feint

    If you were to die while this buff was active, your HP would be restored, you would receive 4 seconds of invincibility, and the buff would be consumed instead. Passively increase your LUK by 60. There is a cooldown of 900 seconds.

    20



    Bad Luck Ward

    For 240 seconds, protect yourself from misfortune by increasing your HP and MP by 30% and your resistance to states and elements by 40%.

    20



    Lune

    Using the power of the blue moon, increase your attack by 30 and your accuracy by 200 for 240 seconds.

    20



    Impeccable Memory III

    The stolen third job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    20



    1.5 Phantom (IV)



    Skill Name

    Description

    Max



    Mille Aiguilles

    Continuously attack up to 6 enemies in front of you with your Cane for 130% damage 2 times, you can move while holding the skill key down but your walking speed will be decreased while using it.

    30



    Penombre

    Jump back and attack up to 10 enemies with powerful Cards for 600% three times. You can link this attack after Rapier Wit, and if you do, Rapier Wit's delay will be reduced. Passively increase Rapier Wit's damage by 50%.

    20



    Carte Noir

    Whenever Phantom has a critical hit, there is a 100% chance that enemies will be automatically hit by a Card for 220% damage. The Card Stack will be increased by 1. Passively increase dodge rate by 20%. (pre-requisite: 20 Carte Blanc)

    20



    Cane Expert

    Increase your Cane Mastery to 70%, your attack by 30, and your minimum critical damage by 15%. (pre-requisite: 20 Cain Mastery)

    30



    Aria Amour

    Aria's prayers allow you to ignore 30% of an enemy's defense and increases your damage by 30% for 240 seconds.

    30



    Tempest

    A growing storm of powerful Cards attacks up to 8 enemies around Phantom for 400% damage continuously for as long as the skill key is held down. There is a cooldown of 12 seconds, which starts once you release the skill key.

    30



    Pouvoir Emprunte

    Steal the buffs of up to 12 monsters around you. If the monster has no buff, there is no effect. If you steal an attack related buff, you receive a 40 attack boost. If you steal a defense related buff, you reduce your damage taken by 40%. If you steal a damage reflection buff, you reflect 600% of the damage you take. If you steal an invincibility buff, you receive temporary invincibility. There is a cooldown of 60 seconds.

    20



    Impeccable Memory IV

    The stolen fourth job skill. If the skill has a passive effect, you do not receive that passive effect. You can change the settings of your stolen skills with Loadout. Stolen skills will not exceed the current level of this skill.

    30



    Maple Warrior

    Increases all players' stats within the party by 15% for 900 seconds.

    30



    Hero's Will

    By focusing your mind, you can ignore abnormal status effects. There is a cooldown of 360 seconds.

    5



    ^2.0 Skill Build

    This is the skill build that has been copy pasted here at least 3 times. So I'm sure you've seen it.


    2.1 Phantom (I)

    10. 1 Double Entendre (1), 4 Phantom Swiftness (4)
    11. 3 Phantom Swiftness (7)
    12. 3 Phantom Swiftness (10)
    13. 3 Phantom Swiftness (13)
    14. 2 Phantom Swiftness (MAX), 1 Feather Foot (1)
    15. 3 Feather Foot (4)
    16. 3 Feather Foot (7)
    17. 3 Feather Foot (MAX)
    18. 3 Double Entendre (4)
    19. 3 Double Entendre (7)
    20. 3 Double Entendre (10)
    21. 3 Double Entendre (13)
    22. 3 Double Entendre (16)
    23. 3 Double Entendre (19)
    24. 1 Double Entendre (MAX), 2 Impeccable Memory I (2)
    25. 3 Impeccable Memory I (5)
    26. 3 Impeccable Memory I (8)
    27. 3 Impeccable Memory I (11)
    28. 3 Impeccable Memory I (14)
    29. 3 Impeccable Memory I (17)
    30. 3 Impeccable Memory I (MAX)

    End result: Everything is maxed.

    Reasoning:
    Since you start at level 18, you add one point into Double Entendre to be able to attack and max out both your mobilty and evasion skill to get it over with. Afterwards you finish off Double Entendre and move on to maxing your Impeccable Memory due to the fact there aren't many first job skills worth stealing to place it in an earlier precedence.


    2.2 Phantom (II)

    30. 1 Carte Blanc (1, automatic), 1 Calling Card (1)
    31. 1 Carte Mille (1), 2 Cane Mastery (2)
    32. 3 Cane Mastery (5)
    33. 3 Cane Booster (3)
    34. 3 Cane Booster (6)
    35. 3 Cane Mastery (8)
    36. 3 Cane Mastery (11)
    37. 3 Cane Mastery (14)
    38. 3 Cane Mastery (17)
    39. 3 Cane Mastery (MAX)
    40. 3 Impeccable Memory II (3)
    41. 3 Impeccable Memory II (6)
    42. 3 Impeccable Memory II (9)
    43. 3 Impeccable Memory II (12)
    44. 3 Impeccable Memory II (15)
    45. 3 Impeccable Memory II (18)
    46. 2 Impeccable Memory II (MAX), 1 Calling Card (2)
    47. 3 Calling Card (5)
    48. 3 Calling Card (8)
    49. 3 Calling Card (11)
    50. 3 Calling Card (14)
    51. 3 Calling Card (17)
    52. 3 Calling Card (MAX)
    53. 3 Carte Blanc (4)
    54. 3 Carte Blanc (7)
    55. 3 Carte Blanc (MAX)
    56. 3 Devil's Luck (3)
    57. 3 Devil's Luck (6)
    58. 3 Devil's Luck (9)
    59. 1 Devil's Luck (MAX), 2 Cane Booster (8)
    60. 3 Cane Booster (11)
    61. 3 Cane Booster (14)
    62. 3 Cane Booster (17)
    63. 3 Cane Booster (MAX)
    64. 3 Carte Mille (4)
    65. 3 Carte Mille (7)
    66. 3 Carte Mille (10)
    67. 3 Carte Mille (13)
    68. 3 Carte Mille (16)
    69. 3 Carte Mille (19)
    70. 1 Carte Mille (MAX), 2 Left over SP.

    End Result: Everything is maxed and you have two SP left over. Don't worry, you can still job advance.

    Reasoning:
    Add your first point into Calling Card in order to get a better attacking skill from Double Entendre, Carte Blanc is given automatically. You may have noticed at this point that you now possess a deck of cards next to you. This means that you've unlocked the ability to use Judgment Draw 1. Your card stack adds cards for every critical FA hit you make. After adding a point into Blanc Calling Card, begin to work into Mastery until it's at 5 to add points into booster. Booster is needed to allow you to attack quicker and thus train faster. After adding points to booster, add points into Mastery to give you a boost in damage. Impeccable Memory is maxed to allow you receive buffs to help you train quicker, such as Thunderbolt. Carte Mille is left for last because it has a very large delay associated with it and Carte Blanc is added late due to the fact that you don't have a high critical rate for it to be useful. The rest should be self-explanatory as it is.


    2.3 Phantom (III)

    70. 1 Rapier Wit (1)
    71. 1 Mist Mask (1), 1 Blason Fantome (1), 1 Piercing Vision (1)
    72. 3 Impeccable Memory III (3)
    73. 3 Impeccable Memory III (6)
    74. 3 Impeccable Memory III (9)
    75. 3 Impeccable Memory III (12)
    76. 3 Impeccable Memory III (15)
    77. 3 Impeccable Memory III (18)
    78. 2 Impeccable Memory III (MAX), 1 Lune (1)
    79. 3 Lune (4)
    80. 3 Lune (7)
    81. 3 Lune (10)
    82. 3 Lune (13)
    83. 3 Lune (16)
    84. 3 Lune (19)
    85. 1 Lune (MAX), 2 Blason Fantome (3)
    86. 3 Blason Fantome (6)
    87. 3 Blason Fantome (9)
    88. 2 Blason Fantome (11), 1 Piercing Vision (2)
    89. 3 Piercing Vision (5)
    90. 3 Piercing Vision (8)
    91. 3 Piercing Vision (11)
    92. 3 Piercing Vision (14)
    93. 3 Piercing Vision (17)
    94. 3 Piercing Vision (MAX)
    95. 3 Mist Mask (4)
    96. 3 Mist Mask (7)
    97. 3 Mist Mask (10)
    98. 3 Mist Mask (13)
    99. 3 Mist Mask (16)
    100. 3 Mist Mask (19)
    101. 1 Mist Mask (MAX), 2 Bad Luck Ward (2)
    102. 3 Bad Luck Ward (5)
    103. 3 Bad Luck Ward (8)
    104. 3 Bad Luck Ward (11)
    105. 3 Bad Luck Ward (14)
    106. 3 Bad Luck Ward (17)
    107. 3 Bad Luck Ward (MAX)
    108. 3 Final Feint (3)
    109. 3 Final Feint (6)
    110. 3 Final Feint (9)
    111. 3 Final Feint (12)
    112. 3 Final Feint (15)
    113. 3 Final Feint (18)
    114. 2 Final Feint (MAX), 1 Rapier Wit (2)
    115. 3 Rapier Wit (5)
    116. 3 Rapier Wit (8)
    117. 3 Rapier Wit (11)
    118. 3 Rapier Wit (14)
    119. 3 Rapier Wit (17)
    120. 3 Rapier Wit (MAX)

    End Result: Everything is maxed except Blason Fantome, which is left at level 11.

    Reasoning: Your first points are distributed to all the important skills. Impeccable Memory is maxed ASAP due to Holy Symbol to help you train faster. Lune is next for added damage. Blason Fantome is left at 11 because it is replaced instantly. Piercing Vision is afterwards to improve critical rate and help activate Carte Blanc, and soon Carte Noir, faster to fill up your stack of cards for Judgment Draw buff use. Mist Mask, Bad Luck Ward, and Final Feint are all defensive skills that help your limited survival as a Phantom and can resurrect you upon death. Rapier Wit is last due to its large delay without the chaining of Penombre making it almost unusable.


    2.4 Phantom (IV)

    120. 1 Mille Aiguilles (1), 1 Penombre (1), 1 Impeccable Memory IV (1), 1 Carte Noir (1, automatic)
    121. 1 Pouvoir Emprunte (1), 1 Tempest (1), 1 Aria Amour (1)
    122. 3 Aria Amour (4)
    123. 3 Aria Amour (7)
    124. 3 Aria Amour (10)
    125. 3 Aria Amour (13)
    126. 3 Aria Amour (16)
    127. 3 Aria Amour (19)
    128. 3 Aria Amour (22)
    129. 3 Aria Amour (25)
    130. 3 Aria Amour (28)
    131. 2 Aria Amour (MAX), 1 Cane Expert (1)
    132. 3 Cane Expert (4)
    133. 3 Cane Expert (7)
    134. 3 Cane Expert (10)
    135. 3 Cane Expert (13)
    136. 3 Cane Expert (16)
    137. 3 Cane Expert (19)
    138. 3 Cane Expert (22)
    139. 3 Cane Expert (25)
    140. 3 Cane Expert (28)
    141. 2 Cane Expert (MAX), 1 Impeccable Memory IV (2)
    142. 3 Impeccable Memory IV (5)
    143. 3 Impeccable Memory IV (8)
    144. 3 Impeccable Memory IV (11)
    145. 3 Impeccable Memory IV (14)
    146. 3 Impeccable Memory IV (17)
    147. 3 Impeccable Memory IV (20)
    148. 3 Impeccable Memory IV (23)
    149. 3 Impeccable Memory IV (26)
    150. 3 Impeccable Memory IV (29)
    151. 1 Impeccable Memory IV (MAX), 2 Penombre (3)
    152. 3 Penombre (6)
    153. 3 Penombre (9)
    154. 3 Penombre (12)
    155. 3 Penombre (15)
    156. 3 Penombre (18)
    157. 2 Penombre (MAX), 1 Carte Noir (2)
    158. 3 Carte Noir (5)
    159. 3 Carte Noir (8)
    160. 3 Carte Noir (11)
    161. 3 Carte Noir (14)
    162. 3 Carte Noir (17)
    163. 3 Carte Noir (MAX)
    164. 3 Mille Aiguilles (4)
    165. 3 Mille Aiguilles (7)
    166. 3 Mille Aiguilles (10)
    167. 3 Mille Aiguilles (13)
    168. 3 Mille Aiguilles (16)
    169. 3 Mille Aiguilles (19)
    170. 3 Mille Aiguilles (22)
    171. 3 Mille Aiguilles (25)
    172. 3 Mille Aiguilles (28)
    173. 2 Mille Aiguilles (MAX), 1 Maple Warrior (1)
    174. 3 Maple Warrior (4)
    175. 3 Maple Warrior (7)
    176. 3 Maple Warrior (10)
    177. 3 Maple Warrior (13)
    178. 3 Maple Warrior (16)
    179. 3 Maple Warrior (19)
    180. 3 Maple Warrior (22)
    181. 3 Maple Warrior (25)
    182. 3 Maple Warrior (28)
    183. 1 Maple Warrior (29), 2 Pouvoir Emprunte (3)
    184. 3 Pouvoir Emprunte (6)
    185. 3 Pouvoir Emprunte (9)
    186. 3 Pouvoir Emprunte (12)
    187. 3 Pouvoir Emprunte (15)
    188. 3 Pouvoir Emprunte (18)
    189. 2 Pouvoir Emprunte (MAX), 1 Hero's Will (1)
    190. 3 Hero's Will (4)
    191. 1 Hero's Will (MAX), 2 Tempest (3)
    192. 3 Tempest (6)
    193. 3 Tempest (9)
    194. 3 Tempest (12)
    195. 3 Tempest (15)
    196. 3 Tempest (18)
    197. 3 Tempest (21)
    198. 3 Tempest (24)
    199. 3 Tempest (27)
    200. 3 Tempest (MAX)

    End Result: Everything is maxed, except Maple Warrior which is left at 29. This is essentially maxed anyway.

    Reasoning: Since we all love fourth job so much, we always tend to add a point into every skill we have to play around with. Mathematical reason for build will be given below. Fourth Job allows you to unlock Judgment Draw 2 and gives you three more cards to your set. Your card stack is also automatically upgraded from 20 to 40. Make sure to read the note on Aria Amour vs Mastery to know which one to max first.

    Rapptz:
    Ult Drive: 130%/101% = 1.287x
    Carte Noir: (assuming 65% crit rate)
    65% * 62% = 40.3% activation
    65% activation at max = 65%/40.3% = 1.613x increase in activation rate.
    220%/163% = 1.350x increase in damage.
    Penombre: 600%/505% = 1.188x increase in damage. 50%/12%
    Aria Amour: 1.3x (on 20% defense, 1.3975x this skill exhibits diminishing returns)
    Mastery: (1 + (0.5 + 0.20) + y) / (1 + (0.5 + 0.20)), in which y is the increase of mastery from 4th job.
    (1 + (0.5 + 0.20) + .2) / (1 + (0.5 + 0.20)) = 1.118x + 30 attack. (1.1624x + 30 attack including 15% critical min)
    Aria Amour vs Mastery: 30/.118 = 254 attack needed for Aria Amour > Mastery.
    Using the value of 20% defense: 1.3975/1.162 = 1.2023x 30/0.2023 = 148 attack needed for Aria Amour > Mastery.
    Tempest: 400%/226% = 1.75x (15s cd, 8s duration)



    ^3.0 Stolen Skill Index

    This section will provide you with a list of every skill that can be stolen and which skills are worth stealing. It will also tell you exactly how you steal skills. In the upcoming sections, there will be a list of skills that can be stolen. The list will be split up by the classes Warrior, Archer, Magician, Thief, and Pirate. Skills will have the icon on there, so long as basil doesn't mess that up, and will have symbols next to their name. An (O) means that the skill is a recommended Offensive skill to take, while (S) will detonate that this is a recommended Support skill to take. If the (S) and (O) tags are not bolded, then that means the skill is worthwhile to steal but isn't prioritized. This is just a recommendation, however. You may do whatever you please as they are your stolen skills.


    3.1 How to Steal Skills

    In order to steal skills, you must use your Skill Swipe. You can either hotkey this key or double click it, just like every other skill. Once your skill is used you will be controlling a cursor. Point your cursor to the person you want to steal skills from and you will receive their skill book of steal-able skills. Press the "Steal" button and the skill will appear into your Loadout. Once again, this can be hotkey'd or double clicked to be accessed. An interesting thing to note about this skill is that when you are sealed you cannot use it. So if you are bossing it is a good idea to leave it open to switch to Dispel or similar skills. Anyway, once you access the Loadout you will have the list of skills in the UI window. Double click the skill inside the UI window in order to use the skill. The skill will replace the hotkey for Impeccable Memory I-IV.


    3.2 Warrior

    : Iron Body (S)
    : Power Strike
    : Slash Blast


    Fighter
    : Ground Smash
    : Power Reflection (S)
    : Rage (S)


    Crusader
    : Magic Crash (S)
    : Shout
    : Brandish
    : Combo Attack (S)
    : Panic
    : Coma


    Hero
    : Monster Magnet
    : Power Stance (S)
    : Rush
    : Intrepid Slash


    Page
    : Ground Smash
    : Power Guard (S)
    : Threaten (S)


    White Knight
    : Magic Crash (S)
    : Combat Orders
    : HP Recovery


    Paladin
    : Blast
    : Power Stance (S)
    : Rush
    : Heaven's Hammer


    Spearman
    : Ground Smash
    : Hyper Body (S)
    : Iron Will


    Dragon Knight
    : Dragon Fury
    : Dragon Buster
    : Dragon Roar
    : Sacrifice
    : Dragon Blood
    : Magic Crash (S)


    Dark Knight
    : Monster Magnet
    : Dark Impale (O)
    : Power Stance (S)
    : Rush


    3.3 Magician

    : Magic Guard (S)
    : Magic Claw (O)
    : Magic Armour
    : Energy Bolt


    Fire/Poison Wizard
    : Meditation
    : Fire Arrow (O)
    : Poison Breath


    Fire/Poison Mage
    : Elemental Decrease
    : Explosion
    : Poison Mist
    : Fire Demon
    : Seal (S)


    Fire/Poison Arch Mage
    : Paralyze (O)
    : Big Bang
    : Buff Mastery
    : Meteor Shower
    : Mist Eruption


    Ice/Lightning Wizard
    : Meditation
    : Cold Beam
    : Thunderbolt (O)


    Ice/Lightning Mage
    : Elemental Decrease
    : Ice Strike
    : Thunderspear
    : Ice Demon
    : Seal (S)


    Ice/Lightning Arch Mage
    : Chain Lightning (O)
    : Big Bang
    : Buff Mastery
    : Blizzard
    : Glacier Chain


    Cleric
    : Heal (S)
    : Bless (S)
    : Invincible
    : Holy Arrow


    Priest
    : Dispel (S)
    : Mystic Door
    : Holy Symbol (S)
    : Doom
    : Shining Ray (O)
    : Holy Magic Shell


    Bishop
    : Angel Ray
    : Big Bang
    : Genesis
    : Buff Mastery
    : Advanced Blessing (S)
    : Resurrection (S)


    3.4 Bowman

    : Arrow Blow (O)
    : Double Shot


    Hunter
    : Arow Bomb (O)


    Ranger
    : Arrow Rain (O)
    : Inferno
    : Strafe
    : Puppet
    : Drain Arrow (S)/(O)
    : Concentrate


    Bowmaster
    : Hurricane (O)
    : Sharp Eyes (S)


    Crossbow Man
    : Iron Arrow (O)


    Sniper
    : Arrow Eruption
    : Blizzard
    : Strafe
    : Puppet
    : Dragon Breath
    : Concentrate


    Marksman
    : Pierce
    : Sharp Eyes (S)
    : Snipe


    3.5 Thief

    Haste
    Dark-Sight
    Double-Stab
    Lucky-Seven

    Night Lord
    Shuriken Burst
    Wind Talisman

    Triple Throw
    Shadow Web
    Shade Split

    Quadruple Throw
    Purge Area
    Taunt
    Dark Serenity
    Sudden Raid

    Shadower
    Savage Blow
    Steal
    Karma
    Meso Guard

    Muspelheim
    Edge Carnival
    Pickpocket
    Meso Explosion

    Boomerang Step
    Assassinate
    Sudden Raid
    Shadow Instinct
    Smokescreen


    3.6 Pirate

    Somersault Kick
    Double Fire

    Buccaneer
    Screw Punch
    Mental Clarity
    Tornado Upper

    Double Spiral
    Shockwave
    Willow Defense
    Lucky Dice

    Dragon Strike
    Fist Enrage
    Speed Infusion
    Vipercision
    Time Leap
    Battleship Nautilus

    Captain
    Magnum Shot

    Double-barrel Shot
    Bullet Smash
    Lucky Dice

    Rapid Fire
    Fusillade
    Battleship Nautilus
    Continual Aiming
    Pirate Style
    Headshot


    ^4.0 AP Build

    If you're asking this question, then I don't know how you're still playing this game. Ever since Big Bang, and even before, the goal has been to keep your secondary stat as low as possible. If you're wonder what these are then LUK is primary stat and DEX is secondary stat. If you can keep your DEX under 40, then you're perfectly fine.


    ^5.0 Training Guide

    This training guide will be split into job advancements and into level ranges. Bolded spots are considered to be good spots. Italicised spots are considered great spots. Those without a format are just back up spots. Popularity of the spots is neglected due to the amount of players in the game and bandwagon effect. This reflects the changes made to maps post-Justice.


    5.1 1st Job

    20~30

    Beach: Shallow Sea - Angry Starfish
    Beach: Low Tide Sea - Jellyfish
    Beach: High Tide Sea - Cool Jellyfish
    Golem's Temple: Golem's Temple 4 - Mixed Golem
    Golem's Temple: Golem's Temple 3 - Flaming Mixed Golem
    Golem's Temple: Golem's Temple 2 - Icy Mixed Golem


    5.2 2nd Job

    30~40
    Mushroom Castle - Multiple
    El Nath: Watch Out for Icy Path 1 - Jr. Yeti
    Kerning Square - CDs, CDs
    Drake Cave: Cave Cliff - Red Drake, Drake

    40~50
    Kerning Square - CDs, CDs
    Drake Cave: Cave Cliff - Red Drake, Drake
    Haunted House - Scarecrows
    Entrance to Black Mountain - Moon Bunny

    50~60
    Haunted House - Scarecrows, Jesters
    Ludibrium: Toy Factory <Aparatus Room> - Robo, Master Robos
    Entrance to Black Mountain - Moon Bunny
    Cursed Temple: Temple Entrance - Kargo
    Ludibrium: Terrace Hall - Teddies

    60~70
    Omega Sector: Boswell Field II - Mateons
    Ludibrium: Toy Factory <Aparatus Room> - Robo, Master Robos
    Haunted House - Jesters
    Ludibrium: Sky Terrace <5> - Trojans
    Verne Mine: Shaft Entrance 1 - Guard Robot
    Sahel Desert II - Scorpions, Sand Rats
    Lab Unit 103 - Triple Rumo


    5.3 3rd Job

    70~80
    Haunted House - Jesters
    Lab Unit 103 - Triple Rumo
    Mysterious Path 3 - Selkie Jr., Slimy
    Sahel Desert II - Scorpions, Sand Rats
    Lab Area C-1 - Roids
    Lab Area C-2 - Neo roids, Roids
    Lab Area B-3 - Iron Mutae
    Lab Unit 101 - Cube Slime

    80~90
    Mysterious Path 3 - Selkie Jr., Slimy
    Lab Area C-2 - Neo roids, Roids
    Lab Area C-1 - Roids

    90~100
    Mysterious Path 3 - Selkie Jr., Slimy
    Lab Area C-2 - Neo roids, Roids
    Forgotten Path of Time <1> - Soul Teddy, Master Soul Teddy
    Red Nose Pirate Den 2 - Krus, Captains.

    100~110
    Warped Path of Time 3 - Ghost Pirates
    Unbalanced Time - Dual Ghost Pirates
    Lost Time - Master Death Teddy
    Forgotten Path of Time 3 - Death Teddy
    Mysterious Path 3 - Selkie Jr., Slimy

    110+
    Lionheart Castle - Many.
    Umm...where did you get that info from?
    You have to state its source or else it would be stealing information.

  7. #7
    Red Snail
    Join Date
    Nov 2012
    Posts
    9
    World
    Culverin

  8. #8
    Red Snail
    Join Date
    Nov 2012
    Posts
    6
    World
    Culverin

    hmm.

    If for me for the first job i recommend magic guard, and haste is not needed since Phantom has already fantastic speed and jump also :)

  9. #9
    Kyoushi




    Join Date
    Sep 2011
    Posts
    4,136
    IGN
    Deceptioning
    Level
    200
    Class
    Mercedes
    World
    Culverin
    Zodiac Master
Gift received at 12-14-2013, 03:58 AM from KremeChocoCelebrate!
Gift received at 08-14-2012, 10:22 AM from KremeChoco
    Quote Originally Posted by puresnow12 View Post
    If for me for the first job i recommend magic guard, and haste is not needed since Phantom has already fantastic speed and jump also :)
    Magic guard isn't a skill to steal in 1st job, i personally went with lucky seven, and then Haste after i finished 1st job.

  10. #10
    Red Snail
    Join Date
    Nov 2012
    Posts
    6
    World
    Culverin
    i suggest stealing Magic Guard and Lucky Seven for 1st Job
    Rage , Heal and Hyper Body for 2nd Job
    Combo and Arrow Rain for 3rd Job
    Advance Blessing for 4th Job

 

 
Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •