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  1. #1
    Blue Snail
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    Cool Maplestory 1 Feedback/Looking forward to Maplestory 2

    I know I'm a new forum member, but thought I'd throw my little message out there.. tell me what you think and maybe add what you liked/disliked about Maplestory 1 and what you'd like to see for Maplestory 2.

    Honestly, I'm a huge fan of Maplestory just because I've played it for so many years.
    I don't know, I mean I like some of the advancements of Maplestory like pre-bb was fun and all but bb was good too.

    Maplestory 1 Feedback

    Characters:
    I did like some of the addition classes, like the characters that came in groups that related to each other were cool like Resistance, Heroes (Evan, Aran, Phantom and Mercedes) or even Cygnus Knights capped at 120 was a cool idea. I think they should have made all Resistance characters have the same story line and then branch off later instead of making separate ones for Xenon & Demon Slayer. Demon Avenger was downright garbage, but I think what Nexon was trying to do was make use of all weapons they released in the game originally because if you noticed the characters they released all used weapons that no one really used (Aran -> Pole Arm), (Demon Slayer -> Mace) etc, so what they should do is limit the amount of different weapons in the game. The reason I'm into different groups of classes is because it makes the game unique, but Nexon found this as a money making scheme and just kept releasing new characters after another. It was stupid when they made Jett & Cannoneer, Mihile (dawn warrior already exists...), Kaiser, Angelic Buster, Sengoku, Hayato, Luminious and Zero. Why? Jett and Canooneer skills could have just be incorporated into Gunslinger class instead when they released it, it limited the amount of Gunslingers around because obviously if there was a copy of the class that was more OP what would you do? Mihile.. self explanatory; dawn warrior copy, Kaiser and Angelic Buster were cool don't get me wrong, but they could have incorporated them some way else to another group. Sengoku could have added their skills to another mage class, Hayato to any sword wielding class instead of creating a weapon just for him. Luminious.. amazing concept, but could have maybe used that concept into another class like making Bishop choose between whether you want to be a Dark Bishop or Light Bishop (working progress). Zero could have been incorporated into any sword wielding class as well. Like it's good to be unique, but this was an overboard on Nexon's part. If they just limited the amount of classes and instead of releasing new classes over and over, they wouldn't have so much "Character Balancing" patches because their effort would go to improving classes that already exist. Cygnus Knights are cool because of the elements and the fact you can UA them (because it's good to reward the players who went the extra step to make a 120 then make another character to level up), but when they up'd the cygnus level cap it was downright stupid because who needs more copies of what already exists..

    Economy:
    Merching was fun, but when you could sell permanent NX clothes it went downhill I mean the concept of permanent NX should be available, but at extra cost of whatever a 90 day item should be. Economy was messed up at the amount of exploits, perma-NX clothing and duped equipment. It was definitely cool to have collectibles at high value though like chairs and white mouse kit, etc..

    Equips:
    Potential was a great addition too, though Nexon went overboard with it by making a extra line on top of the 3 existing. I know I'm going to get a lot of people against this one, but simply put.. 2 reasons. 1 let's be real.. + atk equips or + stat equips are just not going to do it. 2. Part of the game is about becoming as OP as possible. I mean I found fun in merching, making my own equips and getting where I wanted to be. It's just other factors spoiled the game. Equipment that give you stat bonuses based on having the full set was a cool feature too, but I believe they should have had the limited to near-end game equipment instead of having random sets. When they released NX equips to be equip-able real time equipment I found that to be stupid.

    NX Related Purchases:
    Cosmetic Hair and Eye
    The whole concept is cool, personalizing your character. And it was pretty cool to have hair events like Royal Hair and eyes only available for a limited time. NX was useful, but stores should be able to be purchased without NX for a smaller duration like 30 days and an extended version of 90 days or whatever the case may be. Gachaphon was a cool idea and the chairs, its cool to have a collectible in the game that people like to merch off of. Perma-NX should be available in what you want to buy at an certain events where they double the cost or stuff like MS1.

    Leveling (Party Quests & Grind):
    Party Quests were amazing, it was a fun way of meeting new people and having a new experience of levelling up other than just grinding your time away. Although, after awhile PQ's become repetitive and it would be cool to have a twist somewhere each time you play. Like an example would be CPQ I loved the competition in it and it was always cool to have some unique battle with people summoning stuff and weapon/magic cancels or playing field to play on. This was kinda pre-bb, I used to have a character I kept level 50 just to CPQ lol that's how much I liked that one. And it would be cool to have some sort of twist like that in each PQ. I know it'll be a lot of effort on Nexon's part for any of the stuff I listed above, but they're more than capable of doing so. Like for Kerning PQ, maybe a different swamp map (like 5 different ones and you'd get 1 of the 5 each time) each time you played. Stuff like that makes the game interesting. Expeditions and boss battles were cool, but the thing with a lot of the bosses you can find on regular maps is that they can most always be solo'd which is fun at times, they should make it hard to solo a boss in those maps. Grinding is fun too, but I think making maps more shareable is a good idea although even if you do make maps shareable there are always going to be those jerks who want to hog the whole map which is probably why it'll stay the same way.

    Well that's what I liked in MS1 and disliked and my 2 cents to it all.
    To summarize
    - More PQ's, add more to them though.
    - Perma-NX should be available, but not re-sellable
    - Extra classes are cool, but it's better to limit the amount that's added.
    - Potential paved way for higher equips which in my opinion is a good thing. Searching and funding yourself makes the game fun.
    - Sellable/Tradeable Perma-NX is stupid.
    - NX should give players with it an advantage, but not a huge advantage to the point non-NX users lack and cannot make up for it.

    I'm probably going to stick my thief love and be an assassin or thief in the upcoming game!
    I already see that Maplestory 2 has addressed a lot of these things and am seriously looking forward to this game! Sorry if I sound like I think I know everything because I don't I just want to give my feedback haha. This thread probably won't get noticed, but who knows. Hope you hear from fellow Maplers!


  2. #2
    Slime
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    I'm not agree with that:
    - Potential paved way for higher equips which in my opinion is a good thing. Searching and funding yourself makes the game fun.
    - Sellable/Tradeable Perma-NX is stupid.
    - NX should give players with it an advantage, but not a huge advantage to the point non-NX users lack and cannot make up for it.

    Potential is stupid, ok maybe it's fun to find good potential etc. but Cubes are bad, very bad. Funding don't mean that you are good player, every thing in MS1 is about funding, it's not good for the game. Your equip should better when you are making some progress not when u have more money.
    Sellable Preama NXs are great, don't have money? Buy NX and sell, its good way to make profit and don't be scam.
    NX should't give any advantage, players don't want to play P2W games! If NX gonna give players advantage u can be sure that game gonna play less people. I hope Nexon will make MS2 real F2P, now it is I saw Cash Shop and its good, very fair... bout who knows what can happen.

  3. #3
    Blue Snail
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    Quote Originally Posted by Luxorris View Post
    I'm not agree with that:
    - Potential paved way for higher equips which in my opinion is a good thing. Searching and funding yourself makes the game fun.
    - Sellable/Tradeable Perma-NX is stupid.
    - NX should give players with it an advantage, but not a huge advantage to the point non-NX users lack and cannot make up for it.

    Potential is stupid, ok maybe it's fun to find good potential etc. but Cubes are bad, very bad. Funding don't mean that you are good player, every thing in MS1 is about funding, it's not good for the game. Your equip should better when you are making some progress not when u have more money.
    Sellable Preama NXs are great, don't have money? Buy NX and sell, its good way to make profit and don't be scam.
    NX should't give any advantage, players don't want to play P2W games! If NX gonna give players advantage u can be sure that game gonna play less people. I hope Nexon will make MS2 real F2P, now it is I saw Cash Shop and its good, very fair... bout who knows what can happen.
    What really is the objective in Maplestory? It's to have fun, yes but to me (OPINION) it's about making your character the best you want and being happy with it. You can make it to the max level sure, then what? Create another character and make it max level? How about making your character the best, the most powerful? Why do people prestige in shooters? Because they want to be the best. Just like that making my character the best I want includes funding myself so I can do more damage, I don't agree with the whole "your equips should be better when you are making progress" because then everyone will be the same if not close to the same in terms of damage. The players who have more mesos should be at an advantage just because they've funded themselves or have been playing for a longer time. I mean everyone gets it at one point, I used to be un-funded and weak.

    Sellable NX to me is just stupid and that's just my opinion because I used to merch and it took over the economy. It made getting yourself funded easier. Which in turn put NX-purchasers at an advantage, strange how you said you didn't like the idea of putting them at an advantage.. but now you're saying it's ok. But that's your opinion and I respect that.

    If you look at it from Nexon's perspective the way to sell NX more is if they give an advantage to players who buy it, Nexon will obviously value the players who spend in-person cash more than those that don't. Therefore, Nexon will always give them the upper-hand just like any other game. And from a business perspective that's completely normal, what I'm saying is they shouldn't give them too much of an upper-hand just enough for non-NX users can catch up somehow.

    I thought cubes and potential was a bad idea too, but when I thought about it + ATK or + STAT will not just do it. I'm all about making my character overpowered!

    By the way, thanks for replying just wanted to discuss some stuff with fellow Maplers! :)

  4. #4
    Slime
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    Quote Originally Posted by perfexample View Post
    What really is the objective in Maplestory? It's to have fun, yes but to me (OPINION) it's about making your character the best you want and being happy with it. You can make it to the max level sure, then what? Create another character and make it max level? How about making your character the best, the most powerful? Why do people prestige in shooters? Because they want to be the best. Just like that making my character the best I want includes funding myself so I can do more damage, I don't agree with the whole "your equips should be better when you are making progress" because then everyone will be the same if not close to the same in terms of damage. The players who have more mesos should be at an advantage just because they've funded themselves or have been playing for a longer time. I mean everyone gets it at one point, I used to be un-funded and weak.

    Sellable NX to me is just stupid and that's just my opinion because I used to merch and it took over the economy. It made getting yourself funded easier. Which in turn put NX-purchasers at an advantage, strange how you said you didn't like the idea of putting them at an advantage.. but now you're saying it's ok. But that's your opinion and I respect that.

    If you look at it from Nexon's perspective the way to sell NX more is if they give an advantage to players who buy it, Nexon will obviously value the players who spend in-person cash more than those that don't. Therefore, Nexon will always give them the upper-hand just like any other game. And from a business perspective that's completely normal, what I'm saying is they shouldn't give them too much of an upper-hand just enough for non-NX users can catch up somehow.

    I thought cubes and potential was a bad idea too, but when I thought about it + ATK or + STAT will not just do it. I'm all about making my character overpowered!

    By the way, thanks for replying just wanted to discuss some stuff with fellow Maplers! :)

    When you hit max lvl you can still making progress, max lvl its just a beginning bc theres end game where you should start making gear by crafting, raids itp. not by buying stuff, it's not fun at all! I know what I'm talking about bc I played one game since 2010 till last summer, and I had every thing so when I was making new character I just fund them and I was just bored bc everything was so easy, but If progressing was the only way to make your character stronger then theres was more fun, and every body could do it, not only ''rich guys'', ''guys who play for 5 years'' and ''kids with rich parents''. Funding is not progressing, making stronger your character should be everything about progressing, games are all about making progress.

    You know selling NX isn't bad if theres no such thing like funding, ok they have more money but money should't be any advantage. In MapleStory(1) things look different bc everything there is about funding so sellable NX where good move to make some players fund. If there was no funding, Sellable NX don't harm anyone. It rough topic for discussion so we should leave it alone.

    Potential isn't bad, I mean its find good potential is fun, but in cubing is expensive some people send 1k-2k NX for cubing, IF cubing was cheaper (in game by progressing I will be in heaven) I will be happy to see it in MS2.

  5. #5
    Blue Snail
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    Quote Originally Posted by Luxorris View Post
    When you hit max lvl you can still making progress, max lvl its just a beginning bc theres end game where you should start making gear by crafting, raids itp. not by buying stuff, it's not fun at all! I know what I'm talking about bc I played one game since 2010 till last summer, and I had every thing so when I was making new character I just fund them and I was just bored bc everything was so easy, but If progressing was the only way to make your character stronger then theres was more fun, and every body could do it, not only ''rich guys'', ''guys who play for 5 years'' and ''kids with rich parents''. Funding is not progressing, making stronger your character should be everything about progressing, games are all about making progress.

    You know selling NX isn't bad if theres no such thing like funding, ok they have more money but money should't be any advantage. In MapleStory(1) things look different bc everything there is about funding so sellable NX where good move to make some players fund. If there was no funding, Sellable NX don't harm anyone. It rough topic for discussion so we should leave it alone.

    Potential isn't bad, I mean its find good potential is fun, but in cubing is expensive some people send 1k-2k NX for cubing, IF cubing was cheaper (in game by progressing I will be in heaven) I will be happy to see it in MS2.
    You've been playing since 2010 ? You've been playing since big-bang released, I played prior to that and it's been great to see the game go through all these changes up until the point has died (in my opinion) which was like months ago. Most games are revolving around making your own gear. It's cool to progress, I'm not against you on that one. But I am against your idea of thinking that making your character stronger through funding shouldn't be an objective because it is the same as progressing. You don't instantly get all your end-game equips unless you're an NX purchaser or if you've been playing for awhile, it's a progressive effort. Maplestory isn't like most games, it's cool because of it's economy-merching industry, the social aspect of the game and the levelling up as well.

 

 

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