Results 1 to 4 of 4
  1. #1
    Don't PM me for support.




    Join Date
    Sep 2000
    Posts
    6,579
    IGN
    Faithen
    Level
    191
    Class
    Zero
    World
    Luna
    Celebrate!

    Wiki - what would you like to see in it?

    Hey guys,

    I'm currently taking my time (read: slowly) adding content in the MS2 wiki.
    Some stuff I feel like I can probably prioritize better in terms of what people are interested in looking at. So I'd like to turn it to you guys - what are you interested about reading up on MapleStory 2 so I can add it earlier than expected?

  2. #2
    Red Snail
    Join Date
    Oct 2014
    Posts
    9
    World
    Culverin
    -If possible... Although I think it would be very difficult- Armor Value / Reduction graph (I assume there is DR). Would be useful for me when doing the spreadsheet stuff to determine maximum DPS etc etc.

    -Weapon Stats of each respective class at level 25 of the same grade.
    -Armor Stats of each respective class at level 25 of the same grade.
    -Consumable/Crystal Prices directly purchased from NPC.
    -Red Crystal drop rates (?)

    Thanks Kreme!

  3. #3
    Don't PM me for support.




    Join Date
    Sep 2000
    Posts
    6,579
    IGN
    Faithen
    Level
    191
    Class
    Zero
    World
    Luna
    Celebrate!
    Quote Originally Posted by batcat View Post
    -If possible... Although I think it would be very difficult- Armor Value / Reduction graph (I assume there is DR). Would be useful for me when doing the spreadsheet stuff to determine maximum DPS etc etc.
    I'll check if the data has DR stats. Not 100% sure if there is.

    -Weapon Stats of each respective class at level 25 of the same grade.
    -Armor Stats of each respective class at level 25 of the same grade.
    Sure.
    I'm still trying to figure out how I should go about this.
    Currently there is 5 different grades of a weapon/armor: Normal, Rare, Elite, Excellent, and Legendary.
    Each different grade has a set of fixed stats.
    Additionally, it also has some extra stats it can get. The data is all laid out for me to grab but however I am not completely sure how the data is stating that a weapon can get the extra stats and how much variation there is. The file lays out all the variation possible but there is no ID to each variation. So it makes me wonder how it's grabbing these values without an ID.
    At the very least, I will be putting just the fixed stats until I can understand this better.

    -Consumable/Crystal Prices directly purchased from NPC.
    Easily enough
    -Red Crystal drop rates (?)
    Drop Rates I don't understand. This one is a bit more complex. It has a lot to do with your level and probability that depends on the monster, your level, and the chance of the item of a given set of items. They give values of the probability, sure but simply labeling "8500,1500" doesn't make much sense. I don't think I'll be able to do this one.

  4. #4
    Red Snail
    Join Date
    Oct 2014
    Posts
    9
    World
    Culverin
    I'll check if the data has DR stats. Not 100% sure if there is.
    Reduction is gonna be ridiculous for Knights [F2]

    Sure.
    I'm still trying to figure out how I should go about this.
    Currently there is 5 different grades of a weapon/armor: Normal, Rare, Elite, Excellent, and Legendary.
    Each different grade has a set of fixed stats.
    Additionally, it also has some extra stats it can get. The data is all laid out for me to grab but however I am not completely sure how the data is stating that a weapon can get the extra stats and how much variation there is. The file lays out all the variation possible but there is no ID to each variation. So it makes me wonder how it's grabbing these values without an ID.
    At the very least, I will be putting just the fixed stats until I can understand this better.
    I assume that the stat is just pure RNG(Koreans xD) upon obtaining the item/[enchanting?]. So it doesn't really need to be on the data base imo, Just a list of the obtainable stats and their respective values if possible. e.g. Str 1-10, Health 20-60.

 

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •